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List of Objects in Cell ?


Rodwood

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Has anyone found a workaround for the old SKSE funktion GetNumRefs ?

To get a list of all object references inside a cell.

 

Would be nice if someone had done something like this,

otherwise i gonna have to try that myself, and that can take a while.

 

Thinking about a triggered minefield...

Adding a cloak effect to all objects in reach of a cloak around the player,

and if they are in the same cell as the player, extending the cloak from there...

till no more Objects are added to a common Formlist for t seconds...

 

but that's gonna kill the frames everytime a new cell is attached.

 

 

PS: as there is no fstream equivilant,
Is there a way to store this lists for some time, so that they do not have to be recreatet everytime a cell is unloaded -> loaded

an array of arrays maybe...

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