Rodwood Posted August 25, 2017 Share Posted August 25, 2017 Has anyone found a workaround for the old SKSE funktion GetNumRefs ? To get a list of all object references inside a cell. Would be nice if someone had done something like this,otherwise i gonna have to try that myself, and that can take a while. Thinking about a triggered minefield...Adding a cloak effect to all objects in reach of a cloak around the player,and if they are in the same cell as the player, extending the cloak from there...till no more Objects are added to a common Formlist for t seconds... but that's gonna kill the frames everytime a new cell is attached. PS: as there is no fstream equivilant,Is there a way to store this lists for some time, so that they do not have to be recreatet everytime a cell is unloaded -> loadedan array of arrays maybe... Link to comment Share on other sites More sharing options...
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