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Combining spells of different types/schools!


3cheesed

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It's something this game desperately needs to make the magic system more enthralling and something it was supposed to have from the beginning.

 

OKAY SURE anyone can take a fireball in one hand and a fireball in another hand to make a big fireball. Sure.

 

But can just anyone take fireball in one hand and chain lightning in another to make a fireball that bounces between 5 targets with increasing speed?

 

Can just anyone take a Flame Rune in one hand and a Conjure: Bow in another to spawn a bow that fires arrows with a delayed explosion on impact?

 

Can anyone take a Waterbreathing in one hand and a Paralyze in another to turn your target into a fish?

 

Didn't think so. Keep in mind, there wouldn't have to be combinations for EVERY two spells; it would be hard to keep them interesting and varied, but it would be awesome. I was thinking about doing it myself.. but I have no clue of the first thing about modding. All I know is I thought about this before the game even came out and was disappointed when it wasn't there. I have faith in you, modding community <3

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I like the idea, but it sounds very difficult.

 

It may very well be. Keep in mind, mine was more extreme examples. Maybe mixing Fireball and Chain Lightning won't give you an entirely new spell effect, but maybe add Fire damage to your chain lightning. Maybe make your fireball break into a chain lightning on-hit.

 

There are probably simpler ways to do it that don't involve making new spells from the ground up and just involve (when you merge the spells) adding existing attributes of one spell to the other. Of course it wouldn't be as *cool* but it would still be better than what we have.

 

Think of Magicka. Mixing certain elements and hitting shift can give you like a lightning bolt, or a blue screen of death attack, or Haste, but just clicking to attack will cast the spell normally (a basic spell with attributes of all the elements you chose as opposed to an entirely new spell)

 

I think it could work. Welp, time to learn how to mod. Thing is, that's the type of mod that can keep expanding. Maybe start off with 10 new spells or whatever, and then you can take suggestions or maybe someone can get their (fitting) spell in if they donate; things like that. It's really up to the maker, but there's a LOT of potential there.

 

(Btw the Magicka comparison was just to highlight two potential options, not being able to switch between the two like you can in Magicka.)

Edited by 3cheesed
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maybee start things out with ice spel and a bound weapon that u get the same properties of a enchanted weapon but then like its bound so u have a frozen sword of 2 axe in your hands or indeed fire frozen arrows that slows the target or something

i think the sugestion of makeing it so would be bloody awesome but on the otherside u have to be an expert modder

there is one guy that has a full load of new spells added to skyrim i would ask him personly if he has intrest in your sugestion

he made realy a load crap of spells

 

cause if i was that good i would sertainly try it

but i cant mod so im out of the question

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I think even the simple combinations, where one spell gets properties of another, is a complicated endeavour.

But then I look at the Midas trailer and think, well, it can probably be done.

 

I didn't know it at the time, but look at this video:

 

They actually have a working demo of that system that they created but didn't get in-game. Most of the things in that video I would want to have :(

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It would take one heck of a lot of work, just think of all the combinations. They would number in the thousands. For instance, even detect life and magelight would combine. It would show you all the life forms and then place a light above them so you can still see them after the spell has been cast. Now you may want to argue that some spells will not be compatible, such a detect life and fireball, and I would understand that but even cancelling out all the combinations that wouldn't make sense the modder(s) would still be left with hundreds.

 

It may sound silly and like I am way over-exaggerating to say there are thousands of possible combinations but it is a case of simple maths, the numbers rack up very quickly with sort of thing. A non-related example of why this sort of calculation suggests thousands is to consider how each species on Earth interacts with eachother in a direct predator/prey relations. There are more direct one-to-one predator/prey relationships for birds than there are the number of different species of mammals alone (such as worms and birds, birds and plant seeds etc). There are more predator/prey relationships on earth than there are atoms in the entire visible universe and that is not a exaggeration.

 

So with this in mind, the seemingly few spells available in the game as standard can equate to an overwhelming amount of combo spells. It would take an entire team of modders to accomplish it and they would each be dedicating a lot of time to it. It is a good idea though, it would be nice to think that all the modders who dedicate their time to creating spell related mods anyway would simply decide to meet up in a private chat room and discuss the possibility of working together on it, with one acting as a team manager who helps delegate which combinations each person is in charge of creating.

 

They might just do it if there is enough demand on here, they have their work cut out for them though if the did... I would hope they know what they would be letting themselves into. The team manager would have to spend a lot of his time on such a project just co-ordinating the whole shebang as opposed to doing any modding work himself, not mention he/she would probably have to find even more modders who specialise in animations/graphics because that would leave the spell modders have the time to just get the spell itself done in a timely manner.

 

It would possibly be one of the biggest undertakings of Skyrim modding. But you can guarantee that it would be a hugely popular addition, it would wuithout a doubt make gaming news across the web as well. :thumbsup:

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That is like saying realism mods are pointless because they won't achieve perfect realism.

A mod with 5 combinations would be a fun start and assuming the fundamental change to dual cast is possible, a mod with 50 new spell combinations is a real possibility.

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That is like saying realism mods are pointless because they won't achieve perfect realism.

A mod with 5 combinations would be a fun start and assuming the fundamental change to dual cast is possible, a mod with 50 new spell combinations is a real possibility.

 

 

Agreed. When Midas is doing his work with gold magic, this is not some amazing feat. All modding takes a bit of hard work but filing this mod under "too hard" seems a bit ridiculous. I think this would be an incredibly successful mod if someone undertook it.

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