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[LE] Prevent Player From Exiting Idle


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After getting the player to play an idle via sendanimationevent(), I see that it's very easy to get out of that idle by say sprinting or jumping. I'm curious on to how to prevent this from happening? I don't think I want to run setrestrained() on the player, because I want them to be able to walk and run. So should I go for disabling the sprinting and jumping (which I still have no idea how to do), or is there a different solution?

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