Deleted47218013User Posted August 26, 2017 Share Posted August 26, 2017 After getting the player to play an idle via sendanimationevent(), I see that it's very easy to get out of that idle by say sprinting or jumping. I'm curious on to how to prevent this from happening? I don't think I want to run setrestrained() on the player, because I want them to be able to walk and run. So should I go for disabling the sprinting and jumping (which I still have no idea how to do), or is there a different solution? Link to comment Share on other sites More sharing options...
Recommended Posts