ProdigyProsecutor Posted August 26, 2017 Share Posted August 26, 2017 How do I add collision to my mesh? There aren't many tutorials on how to do it and most of them are outdated. It's often said I should use NifUtilsSuite, but that doesn't seem to exist anymore. I also heard it's possible to borrow collision from a vanilla mesh, but I can't find a tutorial on how to do that. Link to comment Share on other sites More sharing options...
TheWormpie Posted August 27, 2017 Share Posted August 27, 2017 (edited) I haven't had much luck myself on creating custom collision meshes. But if you want to borrow an existing collision from a vanilla mesh just open both models in Nifskope and then copy the collision branch from the vanilla model to your custom one. For this to work you probably also need to go into bhkCollisionObject's block details and clear its target - and, if it has a bhkCompressedMeshShape, do the same for that. Then Right Click -> Block -> Copy Branch the bhkCollisionObject and Left Click -> Ctrl+V on your custom object's BSFadeNode to copy-paste it. Then go to the bhk's you edited before and make them target your BSFadeNode. Edited August 27, 2017 by wormple12 Link to comment Share on other sites More sharing options...
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