Kalva Posted March 2, 2012 Share Posted March 2, 2012 So. I want to make a weapon which triggers an effect whenever you get a sneak attack one-hit kill. I figure I'll need to write a script for this, no biggy, I can do that... I just don't want to fumble around doing it with my shots in the dark and lack of information on the wiki they have there. I figured I could write a script that checks that you got a sneak attack, then checks to see if you performed a finishing move. My issue with that is that I'm under the impression that even if you do get a sneak attack one-hit kill on enemy, you wont perform a finishing move if there's another enemy nearby; that's a problem because I want it to trigger every time you manage a one-hit stealth kill, not just when you kill that last enemy in the vicinity. So uhhh... How do guys think the best way to detect that the player got a sneak attack critical one-hit kill in a script is? Is there a better way to go about this process? Do I sound like an idiot that has absolutely no idea what he's talking about? All these questions and more are yours to answer! Link to comment Share on other sites More sharing options...
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