htippetts Posted August 26, 2017 Share Posted August 26, 2017 I'm making a follower with a quest, and everything was working, until I opened the mod up in the creation kit to make some changes to scripting.Since then none of the dialogue, be it force greet or normal, will show up.I have made a new SEQ file in TES5EDIT, and still nothing, I have also tried making a new dialogue branch in the player dialogue tab, in case it is an issue with the dialogue views.Everything else in the mod (statics, activators, non dialogue scripts, triggers) works perfectly. The only thing I can think of is deleting all of my dialogue and starting again... If anyone can help, please do! Link to comment Share on other sites More sharing options...
htippetts Posted August 26, 2017 Author Share Posted August 26, 2017 Never mind, I had an unfilled quest alias. I'm not sure why that broke it excactly, but it works again... Link to comment Share on other sites More sharing options...
foamyesque Posted August 26, 2017 Share Posted August 26, 2017 (edited) Never mind, I had an unfilled quest alias. I'm not sure why that broke it excactly, but it works again... Unless the quest alias is marked optional, it must be filled in order for the quest to start (regardless of any attempts to start the quest by script, console, etc). If your dialogue is part of that quest, or in another quest but conditioned on the first for some reason, that would explain it. Edited August 26, 2017 by foamyesque Link to comment Share on other sites More sharing options...
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