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quests: perk and 2 scripts


JagMaker

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hello CK users!

 

i'm pretty sure, many ppl don't like scripts (like me) because they hard, slow in work, need to google it, watch youtube tutorials, papyrus etc.

 

So I tried to simplify this evil. Please correct if something is wrong below

 

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I have a quest where the hero becomes infected with leukemia and tries to find a cure for cancer in a secret laboratory (near Keene, but it's another story)

 

to make it i create quest with only 'setobjectivedisplayed(number)' - 'setobjectivecopleted(number)' scripting part, in any stages (10, 20, 30, 40 etc.)

also i making perk with entry points 'quest.setstage(number)', to any stages. (10, 20, 30, 40 etc.), and adding it perk to player.

done, it's 3 only scripts for all

 

now i only need to add conditions from popup menu, to perk entry points

-quest start

10. if player get >=30 rads (entry point start work, quest will start, hero will be infected with leukemia)

-hero need to check hospital and he will find dead scientist with note there

20. if player get note = 1 (hero read note, next stage)

-hero find in note location of labs, where is medical machine

30. if player activate machine = 1 (machine analyzes his cancer., next parts in same way)

 

 

Of course, to do so - it may seem strange, but for me, this greatly simplified the task.

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another example:

I want npc die during the dialogue, how to make it without scripts?

1. i have dialogue quest, i need to add there completely empy stage (10)

2. connect scene with this empty stage.

3. create perk/spell that absorb all health, add there condition 'if quest stage = 10' and add it to npc

done and checked:)

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