JagMaker Posted August 26, 2017 Share Posted August 26, 2017 hello CK users! i'm pretty sure, many ppl don't like scripts (like me) because they hard, slow in work, need to google it, watch youtube tutorials, papyrus etc. So I tried to simplify this evil. Please correct if something is wrong below ________________________________________________________________________________________ I have a quest where the hero becomes infected with leukemia and tries to find a cure for cancer in a secret laboratory (near Keene, but it's another story) to make it i create quest with only 'setobjectivedisplayed(number)' - 'setobjectivecopleted(number)' scripting part, in any stages (10, 20, 30, 40 etc.)also i making perk with entry points 'quest.setstage(number)', to any stages. (10, 20, 30, 40 etc.), and adding it perk to player.done, it's 3 only scripts for all now i only need to add conditions from popup menu, to perk entry points-quest start10. if player get >=30 rads (entry point start work, quest will start, hero will be infected with leukemia)-hero need to check hospital and he will find dead scientist with note there20. if player get note = 1 (hero read note, next stage)-hero find in note location of labs, where is medical machine30. if player activate machine = 1 (machine analyzes his cancer., next parts in same way) Of course, to do so - it may seem strange, but for me, this greatly simplified the task. Link to comment Share on other sites More sharing options...
JagMaker Posted August 26, 2017 Author Share Posted August 26, 2017 another example:I want npc die during the dialogue, how to make it without scripts?1. i have dialogue quest, i need to add there completely empy stage (10)2. connect scene with this empty stage.3. create perk/spell that absorb all health, add there condition 'if quest stage = 10' and add it to npcdone and checked:) Link to comment Share on other sites More sharing options...
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