Vortaka Posted March 2, 2012 Share Posted March 2, 2012 (edited) Hi everyone! I want what the little says! Trials and errors got me to the point where, it works BUT I need to do an "action" (like to sneak) to get modav to acknowledge that I changed the value (same with modav, setav, forceav). (I do not fully understand scripting yet, so I chopped another script and merge my line with). Is there a way to make set/mod/forceav change automaticly?Or do I simply need another script?Or can someone create a script? (The lines are easy! You simply do an "If", you check the speedmult value, check if the character is running or walking... But, again, I need to sneak for it to work!) Help! (the code I added... that works but only after action (sneaking))if Game.Getplayer().isRunning() == 0 && Game.Getplayer().Getav("speedmult") <= 150 Game.Getplayer().modav("speedmult", 200) Debug.Notification("Is walking") elseif Game.Getplayer().isRunning() && Game.Getplayer().Getav("speedmult") >= 205 Game.Getplayer().modav("speedmult", -200) Debug.Notification("Is Running!!!") endif P.S. Even if the code isn't perfect (far from it) the only thing I really want is a check setav without sneaking! Edited March 2, 2012 by Vortaka Link to comment Share on other sites More sharing options...
yota71 Posted March 2, 2012 Share Posted March 2, 2012 you don't need a mod simply do it trough the consolle player.modav speedmult XXX (base is 100) just experiment a little and you will get your desired speed Link to comment Share on other sites More sharing options...
Vortaka Posted March 2, 2012 Author Share Posted March 2, 2012 (edited) you don't need a mod simply do it trough the consolle player.modav speedmult XXX (base is 100) just experiment a little and you will get your desired speedYeah, and that makes you run faster too!!! I want to walk faster run slower... It's all in the title! And I don't want to go in console every time I change from walking/running! That is why I want a script! P.S. Main reason is, I want my character to walk 3 times faster (about) but run and sprint at vanilla speed... Cause, I find finding fast too slow and in shops, I hit everything! P.S.2: Sorry, sorry, my mistake!!! It's not setav but modav you must use!!! Changed it in coding block! Edited March 2, 2012 by Vortaka Link to comment Share on other sites More sharing options...
Vortaka Posted March 2, 2012 Author Share Posted March 2, 2012 (edited) Using the modav carryweight make the thing work! The only thing I need to find out now is a way to make it update faster!! I'm making progress!!! :P (Thanks to everyone on the chat!) P.S. Now my only problem is that there's an half a second lag between the time I change my movement and the time speed goes to normal... It's a little... Not that nice! And I do not understand at all why that lag... Any help appreciated! Last update: Well, now I think I understand why that 0.5 seconds lag... The isrunning variable is 1 or 0... But you are NOT fully running until about 0.5 seconds... (I tested it and when you start running the variable still says that you are not). So unless SKSE has some magic functions (like all the others before it) well, I'll just keep running into things it seems! Edited March 2, 2012 by Vortaka Link to comment Share on other sites More sharing options...
CaptainCrunch Posted April 17, 2012 Share Posted April 17, 2012 (edited) You also could have used these two commands:player.modav speedmult XXX (I've set it to 102. This command worked for me in Fallout 3 so I think the following command should work for Skyrim too)setgs fmoverunmult #.# (exchange # to whatever number you want. I've change it to 2.8 since the default 4 is way too fast if you've increased the walking speed. In your case it should be something around 1.3 I think) Also, this might be helpful Here is something called a Batchlist for those of you who find typing the same commands everytime you start the game to be a bit tiresome. All you do is make a .txt file and place it in the same folder as the Fallout 3 launcher. (C:\Program Files\Bethesda Softworks\Fallout 3) and name it something like cheats.txt with all of the console commands you want to use. Then when you start the game open the console and type "bat cheats" (without the quotes of course) and it will load all the commands from the .txt file into the console and activate them all at once. This is cool because you can make several .txt files containing weapons, ammo, aid, books or whatever and just type bat (filename) to load up whatever you need on a new character. here is an example of a quick cheat load file...------------- tgm setgs fmoverunmult 10 setgs flockskillbase 100 setgs fvatsdistancefactor 0.0001------------- This does God Mode, sets run speed at 10x, makes forcing locks open 100% success rate, and makes VATS more accurate. I can't take credit tho...I found this on the web someplace and thought I'd share. Edited April 17, 2012 by CaptainCrunch Link to comment Share on other sites More sharing options...
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