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Mods Not Working, Cannot DL New Mods "Something Bad Happened Error


Mepeteatu

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I noticed my mods weren't working and opened up NMM. The usual skyrim.esp and update.esm was missing from the plugins.

 

I cannot DL mods as well and this is the TraceLog it gives me when it errors:

 

 

 

Trace file has been created: TraceLog20120301205816.txt

Mod Manager Version: 0.14.2.0

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

Installed .NET Versions:

CDF SP 0

v2.0.50727 SP 2

v3.0 SP 2

v3.5 SP 1

v4 SP 0

Tracing is forced: False

 

Discovering Game Mode Factories...

Looking in: C:\Program Files\Nexus Mod Manager\GameModes

Checking: Fallout3.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Fallout3.dll

Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory

Checking: Fallout3.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.dll

Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory

Checking: FalloutNV.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: GamebryoBase.dll

Checking: Oblivion.dll

Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory

Checking: Oblivion.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.dll

Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory

Checking: Skyrim.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Determining Game Mode: (From Command line: skyrim) skyrim

Game Mode Factory Selected: Skyrim (Skyrim)

Creating Game Mode mutex.

Messaging to add: nxm://skyrim/mods/3829/files/37680

Getting listener on: ipc://Nexus Mod Manager-SkyrimIpcServer/SkyrimListener

THIS IS A MESSAGER TRACE LOG.

 

Tracing an Unhandled Exception:

Exception:

Message:

Failed to connect to an IPC Port: Access is denied.

 

Full Trace:

System.Runtime.Remoting.RemotingException: Failed to connect to an IPC Port: Access is denied.

 

 

Server stack trace:

at System.Runtime.Remoting.Channels.Ipc.IpcPort.Connect(String portName, Boolean secure, TokenImpersonationLevel impersonationLevel, Int32 timeout)

at System.Runtime.Remoting.Channels.Ipc.ConnectionCache.GetConnection(String portName, Boolean secure, TokenImpersonationLevel level, Int32 timeout)

at System.Runtime.Remoting.Channels.Ipc.IpcClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream)

at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg)

 

Exception rethrown at [0]:

at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)

at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)

at Nexus.Client.Messager.AddMod(String p_strFilePath)

at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)

at Nexus.Client.Program.Main(String[] p_strArgs)

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Im having a similiar problem, except after updating to 0.15.0 i cant even launch the manager itgives me the something bad blah blah and a trace log which is really long because i have a lot of mods. but ive never had a problem with my mods before.
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updated to 0.15.0 and mine starts up, but then any mod I try to activate or update, etc... it says

"A problem occurred during install. Object reference not set to an instance of an object. The mod was not installed."

Don't suppose there's a way to revert back to my previous version of NMM? That one worked fine.

(note to self: In the future, If it ain't broke don't fix it.)

(note to nexus: The above note-to-self does not apply to you. Please keep innovating because you are good at it and I appreciate everything you do... except 0.15.0... please keep up the good work and I am not mad.)

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updated to 0.15.0 and mine starts up, but then any mod I try to activate or update, etc... it says

"A problem occurred during install. Object reference not set to an instance of an object. The mod was not installed."

Don't suppose there's a way to revert back to my previous version of NMM? That one worked fine.

(note to self: In the future, If it ain't broke don't fix it.)

(note to nexus: The above note-to-self does not apply to you. Please keep innovating because you are good at it and I appreciate everything you do... except 0.15.0... please keep up the good work and I am not mad.)

 

 

same error thought it was only one mod but seems to be all the mods that i try to update..

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