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Vampire Eyes


bleeargh

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I really like the chocolate elves mod for Oblivion. My only complaint is the eyes when the character is a vampire. The right eye (from the characters point of view) is using the correct texture while the left eyes isn't. This condition isn't the "googly eyes" that typically come with a conflict between cosmetic mods.

 

I've been told before that this can't be fixed. LFact posted this response in regard to the eyes in the Chocolate Elves Discussion thread.

LFact: There's no fix for vampire eyes if any custom race use eye meshes other than vanilla eye meshes(unless some cosmetic mod changes that). The only way I can think of is nuke vampire eyes. Check Vampire Race Disabler.

 

Just for the record, I'm not trying to second guess or call LFact out I just need to know why?.

 

Why aren't the vanilla vampire eyes in the .DDS file attaching to each separate Corean .NIF eye mesh file?

 

Chocolate Elves uses the Corean Elf mod .NIF eyes as follows:

Left eye: coreanEye02L.nif - Nifscope says texture path is: textures\characters\krace\eyes\reneye01.dds & textures\characters\krace\eyes\reneye01_g.dds

Right eye: coreanEye02R.nif - Same texture paths as left eye.

 

I've looked at the Corean .DDS texture files in Gimp and it appears that there are two eyes drawn in every eye texture that are allocated to each nif accordingly. While the vanilla eye textures only have one eye drawn in .DDS rather than two like the Corean eye textures.

 

1. Am I right in assuming that because the vanilla vampire eye has only the one eye drawn in the .DDS texture that it isn't being allocated to both custom Corean eye meshes?

2. Is the method of applying which of the two eyes drawn in the Corean eye texture to be used by the single eye mesh, done in Blender?

3. What is the purpose of the reneye01_g.dds in the texture path for the Corean eye mesh?

4. In my experience with clothing mods, If I want a different texture, I just open the mesh in Nifscope and change the texture path to the new textures. Am I right in assuming that this isn't the method that the eye meshes in Oblivion get their textures?

 

I don't see a method of doing specific eye texture allocation in the TES construction set. It appears that under the character - race pulldown on the "face data" tab in the TES construction set that you can define separate eye meshes, but cannot allocate separate eye textures. It appears that you can only list the various eye textures that the individual race can use under the "body data" tab, but not to which eye.

 

Any help or links to tutorial resources would be much appreciated.

 

 

 

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