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Character moving slower than vanilla and running costs fatigue, unsure what mod is causing it


Inryaat

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Hey guys, so I've set up a decent set of mods which I installed using Wrye Bash as my only mod manager (some mods were installed without it, such as OOO). The mods all seem to be working, but one weird thing I'm noticing is that my (newly created) character moves slower than I think he should be. As well as that, running is costing fatigue. He's not moving in slow motion, but he's definitely moving a good bit slower than vanilla, and slower than NPCs.

 

Now, it could just be the case that this is a feature of a mod I have installed that is working correctly, but I wanted to rule out the possibility that I made a mistake setting something up as the obvious candidates (like OOO and Realistic Levelling) don't mention anything about it, and running costing fatigue seems a bit weird. With the below list of mods / load order, is this behaving correctly? I'm half expecting it to be something obvious (like one my character stats is low so he's moving slowly), but figured I'd ask as I fear if I started deactivating some mods to find out I would end up breaking everything else.

 

The list of mods I installed is as follows:

4gb Patch
Better Bell Sounds
Blockhead
Cava Obscura
Choices and Consequences
Cobl
Custom Spell Icons
DarNified UI
Elven Map Redux
Elys Universal Silent Voice
Engine Bug Fixes
Keychain
Kvatch Rebuilt
MenuQue
OBGE Core
Oblivion Character Overhaul V2
Oscuro's Oblivion Overhaul
Qarl's Texture Pack III Redimized
Realistic Levelling
Seamless Oblivion Character Overhaul V2
Sneaking Detection Recalibrated
Sounds of Cyrodil
Symphony of Violence
Unique Landscapes Compilation
Unofficial Patch Mods (Oblivion, Shivering Isles, DLC)
Weather - All Natural

 

My load order is as follows (using BOSS to sort):

 

Active Mod Files:
00 Oblivion.esm
01 All Natural Base.esm [Version 1.36]
02 Cobl Main.esm [Version 1.72]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.36]
04 SDR.esm [Version 9.000]
05 CustomSpellIcons.esm
06 RealisticLeveling.esm
07 Unofficial Oblivion Patch.esp [Version 3.5.5]
08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
09 Oblivion Citadel Door Fix.esp
0A DLCShiveringIsles.esp
0B Unofficial Shivering Isles Patch.esp [Version 1.5.9]
0C All Natural.esp [Version 1.36]
0D All Natural - SI.esp [Version 1.36]
0E Better Bell Sounds.esp
++ Symphony of Violence.esp
0F Sounds of Cyrodiil.esp [Version 1.1]
10 All Natural - Real Lights.esp [Version 1.36]
11 Living Economy.esp
12 Living Economy - Items.esp
13 Cutthroat Merchants.esp
14 Choices and Consequences.esp [Version 2.1]
15 DLCHorseArmor.esp
16 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
17 DLCOrrery.esp
18 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
19 DLCVileLair.esp
1A DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
1B DLCMehrunesRazor.esp
1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
1D DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1E DLCThievesDen.esp
1F DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
20 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
21 Cobl Glue.esp [Version 1.72]
22 Cobl Si.esp [Version 1.63]
++ Cobl Tweaks.esp [Version 1.44]
23 Oscuro's_Oblivion_Overhaul.esp [Version 1.36]
++ OOO-Water_Weeds.esp [Version 1.33]
24 Choices and Consequences - OOO.esp [Version 2.0]
** OOO 1.32-Cobl.esp [Version 1.72]
25 Kvatch Rebuilt.esp [Version 3.0]
** Kvatch Rebuilt Weather Patch.esp
26 DLCBattlehornCastle.esp
27 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
28 DLCFrostcrag.esp
29 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
2A Knights.esp
2B Knights - Unofficial Patch.esp [Version 1.1.8]
2C xuldarkforest.esp [Version 2]
2D xulStendarrValley.esp [Version 2]
** xulTheHeath.esp [Version 2]
** xulEntiusGorge.esp [Version 2]
** xulFallenleafEverglade.esp [Version 2]
2E xulColovianHighlands_EV.esp [Version 2]
** xulChorrolHinterland.esp [Version 2]
2F xulBeachesOfCyrodiilLostCoast.esp [Version 2]
** xulBravilBarrowfields.esp [Version 2]
30 xulLushWoodlands.esp [Version 2]
** xulAncientYews.esp [Version 2]
31 xulAncientRedwoods.esp [Version 2]
** xulCloudtopMountains.esp [Version 2]
32 xulArriusCreek.esp [Version 2.0.0]
33 xulPatch_AY_AC.esp [Version 2]
34 xulPantherRiver.esp [Version 2]
** xulRiverEthe.esp [Version 2]
35 xulBrenaRiverRavine.esp [Version 2]
** xulImperialIsle.esp [Version 2]
36 xulBlackwoodForest.esp [Version 2]
** xulCheydinhalFalls.esp [Version 2]
** xulAspenWood.esp [Version 2]
37 xulSkingradOutskirts.esp [Version 2]
38 xulSnowdale.esp [Version 2]
39 xulCliffsOfAnvil.esp [Version 2]
3A xulSilverfishRiverValley.esp [Version 2]
3B xulJerallGlacier.esp [Version 2]
** xulTheEasternPeaks.esp [Version 2]
3C Unique Landscapes.esp [Version Dummy]
3D Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
3E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
3F P1DkeyChain.esp [Version 5.00]
40 SDR_Mechanics.esp [Version 9.000]
** Cava Obscura - Cyrodiil.esp
** Cava Obscura - SI.esp
** Cava Obscura - Filter Patch For Mods.esp
41 Oblivion_Character_Overhaul.esp [Version 2.0]
++ SDR_Oblivion.esp [Version 9.000]
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]
42 Bashed Patch, 0.esp

 

Edited by Inryaat
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So I went through your mod list and crossed out anything that wouldn't affect movement, leaving OOO and SDR. OOO doesn't really affect movement so I checked out SDR first. After downloading and checking out the insanely long and detailed readme I found this section on movement settings.

 

 

 

MOVEMENT .............................................................................................................................................. 28

SetNumericGameSetting iSDRsMovementRevamped 1; {1}, 0 disables. ................................................................. 28
SetNumericGameSetting iSDRsMovementDebug 0; {0}, 1 enables .......................................................................... 28
SPRINTING ............................................................................................................................................................ 28
SetNumericGameSetting iSDRsSprintKey 47; {47, "V"} ............................................................................................ 28
SetNumericGameSetting fSDRsSprintMultEffectiveArmorHeavy .2; {.2} ................................................................. 29
SetNumericGameSetting fSDRsSprintMultEffectiveArmorLight .5; {.5} ................................................................... 29
SetNumericGameSetting fSDRsSprintMultEffectiveBlock .8; {.8} ............................................................................. 29
SetNumericGameSetting iSDRsSprintDebug 0; {0}, 1=simple/player, 2=verbose/player, 3=verbose/all ................ 29
MOVEMENT RATES ................................................................................................................................................. 29
Walking Movement Rates ............................................................................................................................. 29
SetNumericGameSetting fSDRsMoveCharWalkMin 80; {80}, Obv: 90 ..................................................................... 29
SetNumericGameSetting fSDRsMoveCharWalkMax 130; {130}, Obv: 130 .............................................................. 29
Running Movement Rates ............................................................................................................................. 30
SetNumericGameSetting fSDRsRunMoveMult 1.8; {1.8}, Obv: 3.0 .......................................................................... 30
SetNumericGameSetting fSDRsRunMoveMultAthletics 1.4; {1.4}, Obv: 1.0 ............................................................ 30
Sprinting Movement Rates ............................................................................................................................ 30
Sneak Movement Rate ................................................................................................................................... 31
SetNumericGameSetting fSDRsMoveSneakMult .5; {.5}, Obv: .6 ............................................................................. 31
Moving Backwards Rate ................................................................................................................................ 31
SetNumericGameSetting fSDRsBackwardsMoveMult .4; {.4}, 0=disables ................................................................ 31
FATIGUE CALCULATIONS - RUNNING ........................................................................................................................... 31
SetNumericGameSetting iSDRsFatigueRunOption 1; {1}, 0 disables. ....................................................................... 32
SetNumericGameSetting fSDRsFatigueRunBase 11.0; {11}, Obv: 8.0 ....................................................................... 32
SetNumericGameSetting fSDRsFatigueRunMult .05; {.05}, Obv: 0.0........................................................................ 32
SetNumericGameSetting fSDRsFatigueAthleticsMultNovice 1.20; {1.20}, Obv: 1.0 ................................................. 32
SetNumericGameSetting fSDRsFatigueAthleticsMultApprnt 1.14; {1.14}, Obv: .75 ................................................ 32
SetNumericGameSetting fSDRsFatigueAthleticsMultJrnymn 1.08; {1.08}, Obv: .5 .................................................. 32
SetNumericGameSetting fSDRsFatigueAthleticsMultExpert 1.02; {1.02}, Obv: .25 ................................................. 32
SetNumericGameSetting fSDRsFatigueAthleticsMultMaster 0.96; {0.96}, Obv: 0 ................................................... 32
SetNumericGameSetting fSDRsFatigueReturnBase 8.0; {8.0}, Obv: 10.0 ................................................................. 32
SetNumericGameSetting fSDRsFatigueReturnMult.01; {.01}, Obv: 0 ....................................................................... 32
SetNumericGameSetting fSDRsFatigueRunLowerLimit .1; {.1}, Obv: 0 .................................................................... 32
SetNumericGameSetting fSDRsFatigueRunUpperLimit .2; {.2}, Obv: 0 .................................................................... 32
FATIGUE CALCULATIONS - SPRINTING ......................................................................................................................... 33
SetNumericGameSetting fSDRsFatigueSprintBurnMult 3.4; {3.4}, 1 disables .......................................................... 33
SetNumericGameSetting fSDRsFatigueSprintUpdateRate .1; {.1} [.1 to .5] ............................................................. 33
SetNumericGameSetting fSDRsFatigueSprintLowerLimit .3; {.3}, 0=no limit ........................................................... 33
SetNumericGameSetting fSDRsFatigueSprintUpperLimit .4; {.4}, 0=no limit ........................................................... 33
MOVEMENT – DETECTION CHECK MODIFIERS .............................................................................................................. 33
Automatic Detection upon Collision .............................................................................................................. 33
SetNumericGameSetting iSDRsCollisionBonus 100; {100}, 0 disables ...................................................................... 33
SetNumericGameSetting iSDRsCollisionDistance 75; {75 units} ............................................................................... 33
Maximum Detection Velocity ........................................................................................................................ 33
SetNumericGameSetting iSDRsMaximumVelocity 900; {900} (in units/second) ...................................................... 33
Visual / Movement Detection Settings .......................................................................................................... 34
SetNumericGameSetting fSDRsVisualSwimmingMult .5; {.5} ................................................................................... 34
SetNumericGameSetting fSDRsVisualUnderwaterMult .5; {.5} ................................................................................ 34
SetNumericGameSetting fSDRsVisualMotionFactorMult 1.0; {1.0} [.8 to 1.2] ......................................................... 34
Audio / Movement Detection Settings .......................................................................................................... 34
SetNumericGameSetting iSDRsAudioMovementPenaltyBase 1; {1} 0=fixed, 1=scaled ........................................... 34
SetNumericGameSetting fSDRsAudioTurningMult .5; {.5} ....................................................................................... 34
SetNumericGameSetting fSDRsAudioLandingMult 1.7; {1.7} ................................................................................... 34
SetNumericGameSetting fSDRsAudioMultSwim .1; {.1} ........................................................................................... 34
SetNumericGameSetting fSDRsAudioMultFly .1; {.1} ............................................................................................... 35
SetNumericGameSetting fSDRsMultTerrainStone 0.8; {0.8} .................................................................................... 35
SetNumericGameSetting fSDRsMultTerrainGrass 0.9; {0.9} ..................................................................................... 35
SetNumericGameSetting fSDRsMultTerrainMetal 1.6; {1.6} .................................................................................... 35
SetNumericGameSetting fSDRsMultTerrainWater 1.4; {1.4} ................................................................................... 35
SetNumericGameSetting fSDRsMultTerrainWood 1.2; {1.2} .................................................................................... 35
SetNumericGameSetting fSDRsMultTerrainSnow 1.5; {1.5} ..................................................................................... 35
SetNumericGameSetting fSDRsMultTerrainDefault 1.0; {1.0} .................................................................................. 35

 

 

Unfortunately, I will not be installing this mod because it is way too complex for me to bother with so I don't know exactly which INI file you need to edit, but I underlined the settings which I think you need to change. (you can usually find .ini files in your OBSE\Plugins folder or your Data\INI folder)

 

If you set the highest highlighted option to 0 it will disable all the movement alterations but you won't be able to sprint, if you want to make it so your run and walk doesn't take fatigue set the lowest highlighted option to 0, the other options control the movement speeds.

Edited by megadace
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