Inryaat Posted August 28, 2017 Share Posted August 28, 2017 (edited) Hey guys, so I've set up a decent set of mods which I installed using Wrye Bash as my only mod manager (some mods were installed without it, such as OOO). The mods all seem to be working, but one weird thing I'm noticing is that my (newly created) character moves slower than I think he should be. As well as that, running is costing fatigue. He's not moving in slow motion, but he's definitely moving a good bit slower than vanilla, and slower than NPCs. Now, it could just be the case that this is a feature of a mod I have installed that is working correctly, but I wanted to rule out the possibility that I made a mistake setting something up as the obvious candidates (like OOO and Realistic Levelling) don't mention anything about it, and running costing fatigue seems a bit weird. With the below list of mods / load order, is this behaving correctly? I'm half expecting it to be something obvious (like one my character stats is low so he's moving slowly), but figured I'd ask as I fear if I started deactivating some mods to find out I would end up breaking everything else. The list of mods I installed is as follows: 4gb PatchBetter Bell SoundsBlockheadCava ObscuraChoices and ConsequencesCoblCustom Spell IconsDarNified UIElven Map ReduxElys Universal Silent VoiceEngine Bug FixesKeychainKvatch RebuiltMenuQueOBGE CoreOblivion Character Overhaul V2Oscuro's Oblivion OverhaulQarl's Texture Pack III RedimizedRealistic LevellingSeamless Oblivion Character Overhaul V2Sneaking Detection RecalibratedSounds of CyrodilSymphony of ViolenceUnique Landscapes CompilationUnofficial Patch Mods (Oblivion, Shivering Isles, DLC)Weather - All Natural My load order is as follows (using BOSS to sort): Active Mod Files:00 Oblivion.esm01 All Natural Base.esm [Version 1.36]02 Cobl Main.esm [Version 1.72]03 Oscuro's_Oblivion_Overhaul.esm [Version 1.36]04 SDR.esm [Version 9.000]05 CustomSpellIcons.esm06 RealisticLeveling.esm07 Unofficial Oblivion Patch.esp [Version 3.5.5]08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]09 Oblivion Citadel Door Fix.esp0A DLCShiveringIsles.esp0B Unofficial Shivering Isles Patch.esp [Version 1.5.9]0C All Natural.esp [Version 1.36]0D All Natural - SI.esp [Version 1.36]0E Better Bell Sounds.esp++ Symphony of Violence.esp0F Sounds of Cyrodiil.esp [Version 1.1]10 All Natural - Real Lights.esp [Version 1.36]11 Living Economy.esp12 Living Economy - Items.esp13 Cutthroat Merchants.esp14 Choices and Consequences.esp [Version 2.1]15 DLCHorseArmor.esp16 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]17 DLCOrrery.esp18 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]19 DLCVileLair.esp1A DLCVileLair - Unofficial Patch.esp [Version 1.0.11]1B DLCMehrunesRazor.esp1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]1D DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]1E DLCThievesDen.esp1F DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]20 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]21 Cobl Glue.esp [Version 1.72]22 Cobl Si.esp [Version 1.63]++ Cobl Tweaks.esp [Version 1.44]23 Oscuro's_Oblivion_Overhaul.esp [Version 1.36]++ OOO-Water_Weeds.esp [Version 1.33]24 Choices and Consequences - OOO.esp [Version 2.0]** OOO 1.32-Cobl.esp [Version 1.72]25 Kvatch Rebuilt.esp [Version 3.0]** Kvatch Rebuilt Weather Patch.esp26 DLCBattlehornCastle.esp27 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]28 DLCFrostcrag.esp29 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]2A Knights.esp2B Knights - Unofficial Patch.esp [Version 1.1.8]2C xuldarkforest.esp [Version 2]2D xulStendarrValley.esp [Version 2]** xulTheHeath.esp [Version 2]** xulEntiusGorge.esp [Version 2]** xulFallenleafEverglade.esp [Version 2]2E xulColovianHighlands_EV.esp [Version 2]** xulChorrolHinterland.esp [Version 2]2F xulBeachesOfCyrodiilLostCoast.esp [Version 2]** xulBravilBarrowfields.esp [Version 2]30 xulLushWoodlands.esp [Version 2]** xulAncientYews.esp [Version 2]31 xulAncientRedwoods.esp [Version 2]** xulCloudtopMountains.esp [Version 2]32 xulArriusCreek.esp [Version 2.0.0]33 xulPatch_AY_AC.esp [Version 2]34 xulPantherRiver.esp [Version 2]** xulRiverEthe.esp [Version 2]35 xulBrenaRiverRavine.esp [Version 2]** xulImperialIsle.esp [Version 2]36 xulBlackwoodForest.esp [Version 2]** xulCheydinhalFalls.esp [Version 2]** xulAspenWood.esp [Version 2]37 xulSkingradOutskirts.esp [Version 2]38 xulSnowdale.esp [Version 2]39 xulCliffsOfAnvil.esp [Version 2]3A xulSilverfishRiverValley.esp [Version 2]3B xulJerallGlacier.esp [Version 2]** xulTheEasternPeaks.esp [Version 2]3C Unique Landscapes.esp [Version Dummy]3D Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]3E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]3F P1DkeyChain.esp [Version 5.00]40 SDR_Mechanics.esp [Version 9.000]** Cava Obscura - Cyrodiil.esp** Cava Obscura - SI.esp** Cava Obscura - Filter Patch For Mods.esp41 Oblivion_Character_Overhaul.esp [Version 2.0]++ SDR_Oblivion.esp [Version 9.000]++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]42 Bashed Patch, 0.esp Edited August 28, 2017 by Inryaat Link to comment Share on other sites More sharing options...
megadace Posted August 29, 2017 Share Posted August 29, 2017 (edited) So I went through your mod list and crossed out anything that wouldn't affect movement, leaving OOO and SDR. OOO doesn't really affect movement so I checked out SDR first. After downloading and checking out the insanely long and detailed readme I found this section on movement settings. MOVEMENT .............................................................................................................................................. 28SetNumericGameSetting iSDRsMovementRevamped 1; {1}, 0 disables. ................................................................. 28SetNumericGameSetting iSDRsMovementDebug 0; {0}, 1 enables .......................................................................... 28SPRINTING ............................................................................................................................................................ 28SetNumericGameSetting iSDRsSprintKey 47; {47, "V"} ............................................................................................ 28SetNumericGameSetting fSDRsSprintMultEffectiveArmorHeavy .2; {.2} ................................................................. 29SetNumericGameSetting fSDRsSprintMultEffectiveArmorLight .5; {.5} ................................................................... 29SetNumericGameSetting fSDRsSprintMultEffectiveBlock .8; {.8} ............................................................................. 29SetNumericGameSetting iSDRsSprintDebug 0; {0}, 1=simple/player, 2=verbose/player, 3=verbose/all ................ 29MOVEMENT RATES ................................................................................................................................................. 29Walking Movement Rates ............................................................................................................................. 29SetNumericGameSetting fSDRsMoveCharWalkMin 80; {80}, Obv: 90 ..................................................................... 29SetNumericGameSetting fSDRsMoveCharWalkMax 130; {130}, Obv: 130 .............................................................. 29Running Movement Rates ............................................................................................................................. 30SetNumericGameSetting fSDRsRunMoveMult 1.8; {1.8}, Obv: 3.0 .......................................................................... 30SetNumericGameSetting fSDRsRunMoveMultAthletics 1.4; {1.4}, Obv: 1.0 ............................................................ 30Sprinting Movement Rates ............................................................................................................................ 30Sneak Movement Rate ................................................................................................................................... 31SetNumericGameSetting fSDRsMoveSneakMult .5; {.5}, Obv: .6 ............................................................................. 31Moving Backwards Rate ................................................................................................................................ 31SetNumericGameSetting fSDRsBackwardsMoveMult .4; {.4}, 0=disables ................................................................ 31FATIGUE CALCULATIONS - RUNNING ........................................................................................................................... 31SetNumericGameSetting iSDRsFatigueRunOption 1; {1}, 0 disables. ....................................................................... 32SetNumericGameSetting fSDRsFatigueRunBase 11.0; {11}, Obv: 8.0 ....................................................................... 32SetNumericGameSetting fSDRsFatigueRunMult .05; {.05}, Obv: 0.0........................................................................ 32SetNumericGameSetting fSDRsFatigueAthleticsMultNovice 1.20; {1.20}, Obv: 1.0 ................................................. 32SetNumericGameSetting fSDRsFatigueAthleticsMultApprnt 1.14; {1.14}, Obv: .75 ................................................ 32SetNumericGameSetting fSDRsFatigueAthleticsMultJrnymn 1.08; {1.08}, Obv: .5 .................................................. 32SetNumericGameSetting fSDRsFatigueAthleticsMultExpert 1.02; {1.02}, Obv: .25 ................................................. 32SetNumericGameSetting fSDRsFatigueAthleticsMultMaster 0.96; {0.96}, Obv: 0 ................................................... 32SetNumericGameSetting fSDRsFatigueReturnBase 8.0; {8.0}, Obv: 10.0 ................................................................. 32SetNumericGameSetting fSDRsFatigueReturnMult.01; {.01}, Obv: 0 ....................................................................... 32SetNumericGameSetting fSDRsFatigueRunLowerLimit .1; {.1}, Obv: 0 .................................................................... 32SetNumericGameSetting fSDRsFatigueRunUpperLimit .2; {.2}, Obv: 0 .................................................................... 32FATIGUE CALCULATIONS - SPRINTING ......................................................................................................................... 33SetNumericGameSetting fSDRsFatigueSprintBurnMult 3.4; {3.4}, 1 disables .......................................................... 33SetNumericGameSetting fSDRsFatigueSprintUpdateRate .1; {.1} [.1 to .5] ............................................................. 33SetNumericGameSetting fSDRsFatigueSprintLowerLimit .3; {.3}, 0=no limit ........................................................... 33SetNumericGameSetting fSDRsFatigueSprintUpperLimit .4; {.4}, 0=no limit ........................................................... 33MOVEMENT – DETECTION CHECK MODIFIERS .............................................................................................................. 33Automatic Detection upon Collision .............................................................................................................. 33SetNumericGameSetting iSDRsCollisionBonus 100; {100}, 0 disables ...................................................................... 33SetNumericGameSetting iSDRsCollisionDistance 75; {75 units} ............................................................................... 33Maximum Detection Velocity ........................................................................................................................ 33SetNumericGameSetting iSDRsMaximumVelocity 900; {900} (in units/second) ...................................................... 33Visual / Movement Detection Settings .......................................................................................................... 34SetNumericGameSetting fSDRsVisualSwimmingMult .5; {.5} ................................................................................... 34SetNumericGameSetting fSDRsVisualUnderwaterMult .5; {.5} ................................................................................ 34SetNumericGameSetting fSDRsVisualMotionFactorMult 1.0; {1.0} [.8 to 1.2] ......................................................... 34Audio / Movement Detection Settings .......................................................................................................... 34SetNumericGameSetting iSDRsAudioMovementPenaltyBase 1; {1} 0=fixed, 1=scaled ........................................... 34SetNumericGameSetting fSDRsAudioTurningMult .5; {.5} ....................................................................................... 34SetNumericGameSetting fSDRsAudioLandingMult 1.7; {1.7} ................................................................................... 34SetNumericGameSetting fSDRsAudioMultSwim .1; {.1} ........................................................................................... 34SetNumericGameSetting fSDRsAudioMultFly .1; {.1} ............................................................................................... 35SetNumericGameSetting fSDRsMultTerrainStone 0.8; {0.8} .................................................................................... 35SetNumericGameSetting fSDRsMultTerrainGrass 0.9; {0.9} ..................................................................................... 35SetNumericGameSetting fSDRsMultTerrainMetal 1.6; {1.6} .................................................................................... 35SetNumericGameSetting fSDRsMultTerrainWater 1.4; {1.4} ................................................................................... 35SetNumericGameSetting fSDRsMultTerrainWood 1.2; {1.2} .................................................................................... 35SetNumericGameSetting fSDRsMultTerrainSnow 1.5; {1.5} ..................................................................................... 35SetNumericGameSetting fSDRsMultTerrainDefault 1.0; {1.0} .................................................................................. 35 Unfortunately, I will not be installing this mod because it is way too complex for me to bother with so I don't know exactly which INI file you need to edit, but I underlined the settings which I think you need to change. (you can usually find .ini files in your OBSE\Plugins folder or your Data\INI folder) If you set the highest highlighted option to 0 it will disable all the movement alterations but you won't be able to sprint, if you want to make it so your run and walk doesn't take fatigue set the lowest highlighted option to 0, the other options control the movement speeds. Edited August 29, 2017 by megadace Link to comment Share on other sites More sharing options...
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