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Tutorial - Cleaning Mods with the CK


mgbeach

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This has been helpful to me as well. I was really hoping there was a TES5Edit out. I found TES4Edit very easy to use. Perhaps there will be one eventually.
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  • 2 weeks later...

Hello,

what about cleaning/sanitize exterior navmesh?

I've made another dungeon mod and, of course, some my betatester friends they have CTDs/invisible walls by reaching the exterior cell of the dungeon.

The only thing I've done with exterior navmesh is to refinalize for the teleport door to the interior cell dungeon.

 

Thank you!

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Using TESVsnip is not recommended--it is known to cause mod corruption/data loss in the mod being edited, because of its inability to handle certain subrecords. More info.

 

Hello,

never used the TESVSnip tools on this my new dungeon, however my friends get CTDs.

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  • 2 weeks later...

TesVsnip is now being updated and work continued on it.

 

http://skyrim.nexusmods.com/mods/18761

 

For whats said about it having issues with compressed records, please post a comparison of the compressed records themselves and not a quote by 1 person saying there is a problem. That's like saying "There is rust on the Golden Gate bridge, I suggest not crossing it."

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Genius! Absolute Genius! I've accidentally ended up with some dirty mods that really fouled up the game (Talos Plaza Buildings and pavement dissapeared.) I've always very painstakingly re-copied everything in to a new mod (not to bad when it's small but a large compilation I did not want to do.) This advice fixed the issue I was having. Thank you so much. :)

 

MagicThize.

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Quick note: for exterior edits, be sure to NOT accidentally delete the GRUP (world) records above the cell that you want to keep.

 

Example attached (the cell I want to delete is highlighted).

 

http://i.imgur.com/nYdm2.png

 

Notice that the GRUPs that you want to delete all have "Cell" in the name (with some exceptions like "Exterior Cells" which should NOT be deleted).

 

 

So those GRUP records belong to the cell below them?

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Great guide!

 

I had to end up using TESVSnip for my mod, and so far (after a bit of trial and error) I haven't had any problems with it. My mod has countless new objects/items, tons of copied stuff, numerous cells, etc, and it looked like one huge confusing mess with CK. The majority of it was using some kind of codename with letters/numbers and was impossible to understand. With TESVSnip it was easy to understand what everything was, and I have yet to find any problems with the plugin afterwards. I still have backups just in case, though. :thumbsup:

 

Funny how many things the CK does to dirty a mod. I can't count how many dialogues, quests, and other random stuff it had in there, even though I'd never touched any of it :huh:

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Quick note: for exterior edits, be sure to NOT accidentally delete the GRUP (world) records above the cell that you want to keep.

 

Notice that the GRUPs that you want to delete all have "Cell" in the name (with some exceptions like "Exterior Cells" which should NOT be deleted).

 

You cannot directly delete GRUP records. That is why they have a hyphen "-" in the delete and ignore fields. When you delete the last CELL entry for that GRUP, the GRUP entry will automatically disappear from the list.

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