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Migrating Mods to another game engine


LolitaHalbElf

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Hi all,

as far as my research went, skyrim's game engine isn't one of the most modern, besides it's proprietary to Bethesda. Also it doesn't run on other OS than Windows AFAIK.

I'm thinking of a migration to a more modern open source engine in writing converters and/or wrappers to use .bsa and .esp files there.
Problem is, I don't know of a suitable open world open source game engin.

Somebody here who had the same thoughts and maybe ideas?

------ 02.09.2017 ------

blender imports .nif files with the plug-in easily.

One big roadblock would be the migration of papyrus scripts. It would be very helpful if there were a path to automagically migrate papyrus scripts to the blender game engine.

I've found the thread about scripts in the save file but not something about the way scripts are stored in the game files.

 

------ 29.08.2017 ------
Currently I'm looking into blender (<https://blender.or>).
It's open source with quite a community. It seems everything necessary is available there. Even a game engine. And quite a list of im- and exporttools. Have a look at <


I also found the source for importing .nif-files.
3-D rigging: <

There are also some "auto-riggers"
Caves and dungeons: <

Landscapes: <

Furniture: <

Armour: <

Weapon: <

Dragons: <

Buildings: <


For the BBP-Fans: <https://www.youtube.com/watch?v=k5TeXW11TUw>
With clothes: <https://www.youtube.com/watch?v=18woi-A6OqI>
Tutorial: <

with high heels: <

also with collision control

 

I had a look to Unity: Looks like they charge a monthly fee of U$ 35.-- as soon as you'll get a little more professionel. And all tools will cost extra.

Edited by LolitaHalbElf
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Yes, I know, I'm doing this since quite some time. wine is the solution here. But it has culprits depending on the different way Linux and Windows handle capital letters in pathnames. This hits hard when you try to install some Mods.

 

Also the game engine is quite old, as I wrote.

Not sure how long Windows will support applications like TESV.

 

That's why I think migration might be a good idea.

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