mfree80286 Posted August 28, 2017 Share Posted August 28, 2017 (TLDR need help connecting 16 mod/new settlements to each other, and to external container in another cell, in CK) I've read quite a few threads here from others finding solutions to their particular issues, but I'm doing something a bit different and that will need a little different solution, I think. This is for an upcoming update to Vault 201 - Skeleton Crew, http://www.nexusmods.com/fallout4/mods/23634 I'm not going to dive in to what I've tried yet because I may or may not have been on the right path and don't want to color any of the potential responses. So, this is what I have and what I want to do: - There are 16 settlement cells in the vault, each treated separately. That means obviously that each has it's own unique workbench and resource container. They have been "treated" as external workshops due to the size of them and desired capabilities. - There is another interior cell that is loaded with items and resources, but is one extra interior cell zone away, and the path isn't short. Warehouse upper level to warehouse lower level by a long walk down a ramp, then zone via load elevator to Vault Core, which each of the 16 cells attaches to in 4 levels and there's a narrow stairway to get down to each of 4 levels. That's a long, long, LONG walk. - Connecting cells via provisioners works fine, but takes a settler per connection and introduces brahmin into the vault.... a bit odd, in my opinion. - Provisioners still don't solve the issue of having a fortune in resources a LONG distance from where they're needed. What I want to accomplish: 1 - connect the inventories of all the cells together, by whatever is the best method (star, ring, etc), and 2 - link that pooled inventory to a container inside the warehouse, so the player can load 100 steel and immediately use it in whatever vault cell they're working on. I am open to turning the warehouse cell build-able if that makes the process easier; I'm not good with scripting so accomplishing this with the right keywords/links in the right places would be a huge bonus. So.... ideas? Link to comment Share on other sites More sharing options...
mfree80286 Posted August 29, 2017 Author Share Posted August 29, 2017 I'll lay out a test case, just to be more clear. First cell, it's L1SA. Workbench would be WB_L1SA, container CT_L1SA.Second cell, is L4SD. WB_L4SD and CT_L4SD as above.We'll call a central container in the core CT_CORE. Tried so far:CT_CORE > WorkshopLinkedContainer > CT_L1SACT_CORE > WorkshopLinkedContainer > WB_L1SA with and without CT_CORE > WorkshopItemKeyword > WB_L1SACT_L4SD > WorkshopLinkedContainer > WB_L1SA (leaving CT_L1SA>WB_L1SA intact) I have noticed that I can't add more than one of the same keyword to the container object... if I've edited CT_CORE and linked to CT_L1SA with the WorkShopLinkedContainer keyword, and then tried to link CT_CORE to WB_L4SD with a new instance of the same keyword, the CK will simply edit that first instance. That's expected, I think... makes this complicated, and that's why I asked for help before diving in any further. Link to comment Share on other sites More sharing options...
mfree80286 Posted August 30, 2017 Author Share Posted August 30, 2017 I'm trying things until I hear something that clicks. Next thing to try, I have a hidden intermediate container (with keywordworkshopcontainer) linked with workshopitemkeyword and workshoplinkcontainer to a settlement workbench. There is an accessible container linked to the hidden intermediate in the same manner... I did this in case it does *not* work, what I will try after that is making a 'faux workbench' furniture object linked through the intermediate, using the same mesh that I've got set up with the accessible containers (an assembly of 16 floor safes, turned on their side and attached to a wall in a grid layout). This doesn't connect the settlements but would provide a single, handy spot to move things around.... if it works. So, this attempt is ACC_CONT > (workshopitemkeyword,workshoplinkcontainer) > IMED_CONT > (workshopitemkeyword,workshoplinkcontainer) > WORKSHOP_REF Link to comment Share on other sites More sharing options...
mfree80286 Posted August 31, 2017 Author Share Posted August 31, 2017 FYI: Testing results are in, and the keyword-to-workshopworkbench method works ONLY for a directly linked container, does not show you the workshop inventory, and transfers on zoning. So it makes a one-way automatic dropbox to it's attached settlement. Which is enough for me, right now... Link to comment Share on other sites More sharing options...
Recommended Posts