yota71 Posted March 21, 2012 Share Posted March 21, 2012 Nice armor, i love this non skimpy set, consider to add the weight sliding and the female version ot the armor maybe with two different sword and a shield (90000 thanks for this) Keep up the great work :) Link to comment Share on other sites More sharing options...
ita Posted March 21, 2012 Share Posted March 21, 2012 It looks amazing. :thumbsup: Link to comment Share on other sites More sharing options...
acealeam Posted March 21, 2012 Share Posted March 21, 2012 (edited) Woah, that's awesome. (First post. :D, or on the forums atleast...) Edited March 21, 2012 by acealeam Link to comment Share on other sites More sharing options...
nuked92 Posted March 24, 2012 Share Posted March 24, 2012 It looks outstanding and great job putting it all together. Seems like you're almost there, keep it up! :thumbsup: Link to comment Share on other sites More sharing options...
leot486 Posted March 24, 2012 Share Posted March 24, 2012 Has a demon souls or Dark souls feel to it. I like it. Link to comment Share on other sites More sharing options...
The SH0CKER Posted March 24, 2012 Author Share Posted March 24, 2012 I'm going to be releasing this set soon. As exporting from 3ds Max 2012 still generates rendering errors, and I currently have a working set with chainmail mittens, it seems pointless to not release it. Stats wise, its about 5% worse than daedric armour and can be made in the forge under Steel ( It requires the advanced armors perk ). For all those HD lovers, my original texture is 4096x4096 and I might add that as an optional file :D Link to comment Share on other sites More sharing options...
The SH0CKER Posted March 24, 2012 Author Share Posted March 24, 2012 Update:Cube map working in-game:http://i40.photobucket.com/albums/e214/marvelshocker/2012-03-24_00001.jpghttp://i40.photobucket.com/albums/e214/marvelshocker/2012-03-24_00002.jpg Link to comment Share on other sites More sharing options...
jet4571 Posted March 24, 2012 Share Posted March 24, 2012 I have one thing to point out. The hips look small compared to the rest of the body. perspective wise the hips on a male should be the same width as the center of the armpit and for a female body they should be as wide as the shoulders. With your screenshots the plates covering the hips are the width the hips themselves should be. Link to comment Share on other sites More sharing options...
nuked92 Posted March 24, 2012 Share Posted March 24, 2012 The armor is outstanding, no doubt about it, but I agree with jet about the hips. Will the armor scale for different body sizes and races? Link to comment Share on other sites More sharing options...
Sionnach65 Posted May 4, 2012 Share Posted May 4, 2012 Hey, you know how you talked about the invisible faces issue. I had the same problem. I figured out that the max limit of bones that can attach to a vertex is 4. By default programs like 3DS Max use about 20. I modeled in max so I changed the max limit of weights to a bone to 4 and it automatically fixed my model. I still have another issue however.... how to make the morpher from armor_0 to armor_1 not explode vertices in between. Link to comment Share on other sites More sharing options...
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