Tobias44142 Posted August 29, 2017 Share Posted August 29, 2017 I'm trying to get a quest goin in which you investigate the broken portion of the Riften Dock. The quest will start off with a trigger and message box that will only start the quest if you click "yes". Much like the "Choice is Yours" mod when you pick up the Atherium Wars Book. I've got the "Testtrigger" used and created a new form ID off that. BTW is there anyway to change the "activate" to "investigate" or something like that? Here is my Script for that so far... ( i know its probably a mess with missing info) ----------------------------------------------------------------------------------------------- Scriptname Riftendockfixactivator extends ObjectReference {Starts the quest "Sittin on the Dock of the Lake"}Int RunonceMessage Property Riftendockfixstartmenu autoQuest Property RiftendockfixQUEST AutoEvent OnActivate(ObjectReference akActionRef) Menu()EndEventFunction Menu(int aiButton = 0) aiButton = Riftendockfixstartmenu.show() If aiButton == 1 debug.messagebox("You decide not to bother with this mess") ElseIf aiButton == 0 debug.messagebox("You decide to go find the Riften dockmaster") RunOnce = 1 RiftendockfixQUEST.start() RiftendockfixQUEST.setstage(0) EndIfEndFunction ---------------------------------------------------------------------- 1. How do I get this to start my quest?2. I want the option not to appear once the selection to "decide to find the Riften dockmaster" has been chosen and the quest started. Thanks for your help in advance Link to comment Share on other sites More sharing options...
thumbincubation Posted August 29, 2017 Share Posted August 29, 2017 I know virtually nothing about quest modding or scripting, but I wanted to mention that the blood/ice quest in Windhelm, for the player home Hjerim, includes some items in the house that are "investigate," if I recall correctly. You might take a peek at that quest, to see if you can do the same for the dock. Link to comment Share on other sites More sharing options...
Tobias44142 Posted August 29, 2017 Author Share Posted August 29, 2017 I know virtually nothing about quest modding or scripting, but I wanted to mention that the blood/ice quest in Windhelm, for the player home Hjerim, includes some items in the house that are "investigate," if I recall correctly. You might take a peek at that quest, to see if you can do the same for the dock.Yes I have seen that one in the Object window but for some reason its invisible when I drag and drop. I can try to copy it from the WindhelmHjerm location... Link to comment Share on other sites More sharing options...
yian Posted September 2, 2017 Share Posted September 2, 2017 Are you using an Activator? On the bottom left of the dialog box there is a field called Activate Text Override. You can put anything you want in there. Link to comment Share on other sites More sharing options...
Recommended Posts