nightscrawl Posted August 29, 2017 Share Posted August 29, 2017 Does a texture get loaded into VRAM for each instance of the mesh it's attached to? For an example: We have a mesh with a 1k diffuse and 1k normal, so that's 2k total. If that mesh is present two times, is that 4k? And continually multiplied for each instance? How about meshes? If there is a mesh that is 10kb, if there are 10 instances of it, is that 100kb? Or for each of these things, is it only loaded a single time? Link to comment Share on other sites More sharing options...
FrankFamily Posted August 29, 2017 Share Posted August 29, 2017 I don't think so, tilling textures on architecture and such would be pointless.As for meshes, the important thing is the number of vertices not the kbs of the nif files (though obviously the higher one the higher the other). And the performance impact with meshes does increase with instances of the same mesh, but i'm not sure if the math of the vram usage would be as simple. Link to comment Share on other sites More sharing options...
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