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Q about textures, meshes, and VRAM


nightscrawl

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Does a texture get loaded into VRAM for each instance of the mesh it's attached to?

 

For an example: We have a mesh with a 1k diffuse and 1k normal, so that's 2k total. If that mesh is present two times, is that 4k? And continually multiplied for each instance?

 

How about meshes? If there is a mesh that is 10kb, if there are 10 instances of it, is that 100kb?

 

Or for each of these things, is it only loaded a single time?

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I don't think so, tilling textures on architecture and such would be pointless.

As for meshes, the important thing is the number of vertices not the kbs of the nif files (though obviously the higher one the higher the other). And the performance impact with meshes does increase with instances of the same mesh, but i'm not sure if the math of the vram usage would be as simple.

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