LanOsb133 Posted March 3, 2012 Share Posted March 3, 2012 So my blender worked fine with Obl, NV and FO3 but for Skyrim? Its out of date. The armors and weapons I try to load won't work. I get an error (See below) I made a sword a while back and am trying to get it to be up to date so I can put it in (i finally got the texture done) I've almost always had this problem with blender. Any help? (i have python 2.6 and 3.2 installed)- Blender NIF Scripts 2.5.8 (running on Blender 249, PyFFI 2.1.10)Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\nif_common.py", line 1229, in gui_button_event self.gui_exit() File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\nif_common.py", line 1589, in gui_exit self.callback(**self.config) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\import_nif.py", line 3769, in config_callback importer = NifImport(**config) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\import_nif.py", line 170, in __init__ data.inspect(niffile) File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 1286, in inspect self.header.read(stream, data=self) File "C:\Python26\lib\site-packages\pyffi\object_models\xml\struct_.py", line354, in read attr_value.read(stream, data) File "C:\Python26\lib\site-packages\pyffi\object_models\xml\array.py", line 300, in read elem.read(stream, data) File "C:\Python26\lib\site-packages\pyffi\object_models\common.py", line 691,in read % (length, stream.tell()))ValueError: string too long (0x64060000 at 0x0000003A) Link to comment Share on other sites More sharing options...
LanOsb133 Posted March 3, 2012 Author Share Posted March 3, 2012 Bump Link to comment Share on other sites More sharing options...
Hellscreamy Posted March 5, 2012 Share Posted March 5, 2012 BumpI don't think anyone has an answer for it, I have seen topics of months old without an answer for this problem. I have the exact same problem and it's stopping me from making any armor mods. If you have Maya 2009 (I think it was this version) you can use the importer and export it to make it useable in blender. Link to comment Share on other sites More sharing options...
Recommended Posts