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Realistic Damage, And Resistances


ShadowOfGodless

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Hello, Everyone.

I have been watching some videos from a few YouTube channels about historical armor, weapons, etc. And i wanted to start a "realistic playthrough". I started to search and found no mods to truly implement a "realistic" weapon/Armour ratio. But i got the idea to change how effective armor and weapons are. So armor would protect you way more to the point where leather can totally stop swords, and arrows. but anything higher then a sword (axe, mace, all two handed weapons) would be able to penetrate the Armour. and then a unarmored foe would die extremely quickly if hit by a sword (1-2 strikes). So essentially swords kill s#*! but suck against Armour. Axes and higher do less damage then a sword then against unarmored foes, but has such high Armour penetration it would break through Armour better. The way i see this done would be to make sure swords and great swords do a lot of damage but have no Armour penetration. Meanwhile axes and higher do less damage then a sword at face value but have higher Armour penetration so they wind up doing more damage against armored foes. Also Armour should be more effective in general so the system works.

But this wouldn't really work alone considering how everyone has heavy Armour in skyrim. So i may just be getting greedy but i think changing the leveled lists so being unarmored is more common would fix this. Of course leave bandit chiefs, Nobles, etc. But the peasants shouldn't wear full plate if that makes sense.

 

I have no clue if anything i said makes sense. I posted this while i am extremely tired and on my phone (i suck at typing with my phone) so please spare me grammar Nazis. I realize after re reading this is probably to much work for such a simple effect but i would love to see this implemented. If it isn't too much work and you try to make this you have my thanks.

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