ArJed Posted October 22, 2017 Share Posted October 22, 2017 (edited) If you want to edit Coalesced.bin:Download:------------------------------------Wench Coalesced editor------------------------------------Mass Effect 3 Coalesced.bin toolHomepage------------------------------------How to use: // Mass Effect 3 Coalesced.bin tool disassembles Coalesced.bin to .json files, which can be assembled back after adding changes //Base game Coalesced.bin: Mass Effect 3\BIOGame\CookedPCConsole\DLC .bin-s: Mass Effect 3\BIOGame\DLC\CookedPCConsole\- To decompile:Drop a coalesced.bin file into the "Gibbed.MassEffect3.Coalesced.EXE" to decompile the .bin file into .json files. It will decompile .bin to a folder with the same filename (same as DLC);- To (re)compile:Drop the folder with the .json files (that were decompiled) back onto the "Gibbed.MassEffect3.Coalesce.EXE". It will make a new .bin file with the same filename (same as DLC); ++++++++++++++++++++ Player classes and squadmates (henchman) types of weapons use settings ++++++++++++++++++++ Weapon loadouts (types of weapons they can use) are described in biogame.json file;Type of weapons that are available to change:Change: LoadoutWeapons_ ...AssaultRifles, AutoPistols, HeavyPistols, Shotguns, SniperRifles; For player class:playerloadoutinfo"(ClassName=\"SFXGameContent.SFXCharacterClass_Soldier\",StartingWeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols),NumOptionalSlots=4)" For squadmates:henchloadoutinfo"(ClassName=SFXPawn_Garrus,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))" DLC squadmates: Javic, Aria, Nyreen, Wrex:Javic: DLC_HEN_PRAria and Nyreen: DLC_EXP_Pack002Wrex: Default_DLC_EXP_Pack003 Note: Squadmates can't use more than 2 weapon types - the game will read only 2 from the hash; Edited October 22, 2017 by ArJed Link to comment Share on other sites More sharing options...
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