cazaam Posted May 21, 2008 Share Posted May 21, 2008 Hello and cheese I mashed the arena armour and various other armours and i tried to do what the cut and paste tutorial told me, but even though in nifSkope it looks fine, in game and the cs, only the parts that have not been changed from the original armour peice (eg the armour im putting the other parts on to) show up. other than that, the "new"armour peices won't show on the armour. Can any one help me. If you don't understand my problem i'll explain in less of a hurry. LOLOLOLOLOLOLOLOLOLOLOLOL!! Potatoes, Goodbye Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 21, 2008 Share Posted May 21, 2008 Hello and cheese I mashed the arena armour and various other armours and i tried to do what the cut and paste tutorial told me, but even though in nifSkope it looks fine, in game and the cs, only the parts that have not been changed from the original armour peice (eg the armour im putting the other parts on to) show up. other than that, the "new"armour peices won't show on the armour. Can any one help me. If you don't understand my problem i'll explain in less of a hurry. LOLOLOLOLOLOLOLOLOLOLOLOL!! Potatoes, GoodbyeHave you made sure that all the pieces are being linked properly to the ninode? For armor I think you need a single ninode containing all the meshes and bone data. Link to comment Share on other sites More sharing options...
cazaam Posted May 22, 2008 Author Share Posted May 22, 2008 ENGLISH. As said in previous topics pretend your your talking to an idiot. I don't no what you said but it does ring a few bells. Could you take me step by step what to do. Cheers (and tables). Ps. if avoidable, please try not to send me the link for the cut and paste tutorial.pps. how did i know that Vagrant0 would be the first to reply. Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 23, 2008 Share Posted May 23, 2008 From the Wikihttp://cs.elderscrolls.com/constwiki/index...ifSkope_AlchemyIt is possible in most instances to copy and paste various bits from nif to nif. Meshes, for example. Open the nif you want to copy a part from. I used \meshes\clothes\upperclass1\f\shirt.nif. Right click on the torso piece's NiTriShape, and select Block>Copy Branch. Now open another file, I used meshes\armor\ebony\f\cuirass.nif. Right click on the root- 0 NiNode and select Block>Paste Branch. The shirt's mesh shows up, and is a root node, not good. Make a note of the Node Number for this paste-job we just did. Highlight 0 NiNode, expand Children>Indices. Double click index 1 (UpperBody), and click again to enter text edit mode, and change it to reflect the number of the index we just pasted in, and hit enter. The shirt mesh is now in place of the previous ebony mesh on the heirarchy, and the ebony torso mesh got tossed out. All that's left is to delete that ebony torso node, and it's children (you psycho.) Using this method is useful for switching many node types. Property Nodes go under Properties, meshes and NiNodes go under Children, and Extra Data for those special Extra Datas you know and love. Basically that, except you aren't replacing portions of the existing mesh, but adding to it (registering new children). You can adjust the number of children there are to the NiNode by changing the number after NumChildren, then rightclicking the line of Children and selecting "Array > Update". Depending on what you are combining, you should select a mesh containing all the bones for that part of the body, and move all your pieces into that .nif. While doing one NiTriShape branch at a time (saving after each one) is a bit more labor intensive, there are fewer chances that something will go horribly wrong. Link to comment Share on other sites More sharing options...
cazaam Posted May 23, 2008 Author Share Posted May 23, 2008 Cheers mate. Im trying that now so i'll see if it works. Link to comment Share on other sites More sharing options...
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