Auditormadness9 Posted August 30, 2017 Share Posted August 30, 2017 Hello! I have one question regarding SSE porting. How did authors manage to port their mods so that dialogues of NPCs that are associated with the mod are skippable? Because I tried porting mods to SSE manually and everything worked fine except that when I talk to NPCs that were added by those mods I can't skip the dialogue lines. Any workaround suggestion on this will be very much appereciated! Link to comment Share on other sites More sharing options...
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