Maverick1868 Posted August 30, 2017 Share Posted August 30, 2017 I'm looking for the best way to slowly reduce radiation and add health in a room. This seems like a simple scripted trigger box and I haven't researched that yet. But I'm new to this editor so I figured I'd throw the question out there while I'm working on something else. Link to comment Share on other sites More sharing options...
spacetimebender Posted September 3, 2017 Share Posted September 3, 2017 There's an activator primitive (trigger box) called "DN136_RemoveRadiationTrigger" that will remove rads at a rate (specified in properties, I believe as rads per second) when the player enters the box. I'm not sure if there's an equivalent for health restoration, but I can look into that now for you. Source: I've used that exact thing in a mod already, so I'm certain it works. Edit: The other property in that script lets you set what is restored. By default it's rads, but if you set it to "Health" it SHOULD restore your health. You'd have to make two different trigger boxes around the same area, one for each restoration field. I haven't tested this, but please let me know if it works! That would be very useful. Reminder: DO NOT EDIT THE BASE OBJECT. Edit the script properties locally in the properties window of a version of the object (script tab is the last tab at the end) that you have already placed. If you want to edit the base, be sure to duplicate it and edit your new, renamed version instead. If you get a * next to the original object, that's bad news. Link to comment Share on other sites More sharing options...
Recommended Posts