Petesmac Posted March 3, 2012 Share Posted March 3, 2012 Hi, i am new to modding but have generally caught on quite quick although i have like any body els ran in to a few hurdles, one of which is locating the cell id of a certain cell (a wilderness cell in the tamirel section of the construction kit), for example: i have begun to create a mod for a sort of witch hunters group hunting witches, vampires, werewolf's, necromancers and/or any such abominations that practice in the misuses of magic, i have built a central or base of operations (interior cell), i know how to link it to the world, add characters, items, correct lighting and such, traps, clutter, encounters, triggers navmesh and such.I have found the ideal place in the world (when playing the game, not using the creation kit) that I would like to build the exterior of my WH's guild but cannot seem to locate it in the creation kit under the tamirel group, or any other for that matter.(The specific cell in question is almost directly south of fort neugrad and southfringe sanctum where a small wooden gate sits on the edge of the map, everything after this gate is out of the playing zone. however i would like the knowhow to identify the cell that i am in with in the actual game via console comant or such and not just the id for this specific cell) Any advice or help on this matter would be great, thank you. Link to comment Share on other sites More sharing options...
David Brasher Posted March 3, 2012 Share Posted March 3, 2012 Just bite the bullet and go find it in the CK. If you play roleplaying games, I would imagine that you have a little bit of a sense of direction. I would imagine that you have a little bit of skill at finding your way around. Open Skyrim and go to the area where you want to build. Look at the lay of the land. Look at the landmarks. Look for a funny shaped rock or particular tree. Look for something unique and recognizable. Maybe there is a stump or fallen log. You have stated that you already determined that your location is almost directly south of Fort Neugrad and Southfringe Sanctum, so it can't be too hard to narrow it down. If you go back into the CK and cannot find your landmark, like your funny rock or your tree stump, then take your best guess. Place a mapmarker into your mod. Be sure to put the information in with the name of your new location. Activate your mod. Load up Skyrim. From the place where you want to build, note the direction and distance to your map marker. Go back into the CK and try again. Move, or delete and replace your map marker to put it in the right spot by your landmark, which should be easier to find now. I like your idea for your faction and quest mod. I would enjoy playing that sometime. Link to comment Share on other sites More sharing options...
Petesmac Posted March 3, 2012 Author Share Posted March 3, 2012 Thanks for the reply david, hopefully if I can grasp this quick enough I will have at least a testable part to let people try.I eventually figured it and found my area (I just loaded the exterior cell for southfringe and eyeballed it from there) I was just hoping for a quicker way in the future as I will no doubt be doing this a few times through out the course of making this mod.However there is a new problem i have come across, i was hoping you could help me with. i have made a few texture adjustments to some armor and weapons (just the texture not the mesh) and successfully loaded it to skyrim although i do not want to change the texture for all of the said armor and weapons e.g. i have re textured some of the steel plate gauntlets (i will call these the WH's gauntlets) and they work fine but in doing this it replaces all of the original steel plate gauntlets in the game with the WH's gauntlet textures, i wish just to create a new set of gauntlets so that i could have both SP gauntlets and my WH's Gauntlets in the game without one canceling the other out. Again any help is much appreciated, thank you. Link to comment Share on other sites More sharing options...
Sunnie Posted March 3, 2012 Share Posted March 3, 2012 Add your texture to that armors texture set, then create a copy of the armor and choose your new texture from within the toolset (will require the nif to be in the data/meshes folder while choosing textures). Link to comment Share on other sites More sharing options...
Petesmac Posted March 4, 2012 Author Share Posted March 4, 2012 Thanx for the reply sunnie, but I am not entirely sure what it is you mean, if you could would you give me a little bit more detailed explanation of it. thanx, and sorry if I am dragging on with it. Link to comment Share on other sites More sharing options...
Sunnie Posted March 4, 2012 Share Posted March 4, 2012 Miscellaneous>TextureSetCreate a texture set entry for each modified texture, then when you copy the vanilla item object, find the line for "Model" and click edit. In the Alternate Textures section, you can just double click the main texture and choose your new texture set you just made. Link to comment Share on other sites More sharing options...
Petesmac Posted March 4, 2012 Author Share Posted March 4, 2012 Ah right, got it now, thanx for the help, feel a little stupid i didnt get it earlier. Link to comment Share on other sites More sharing options...
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