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Is Skyrim more Mod friendly?


Stemin

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I don't own Skyrim for PC. I do have it for PS3 and I've been playing it to death. Something close to 600 hours probably between two characters. I've been thinking about getting it for PC to take advantage of some of the mods, but I'm not paying $60 for another copy of the same game, so I'll wait for the price to drop some.

 

In the meantime I bought Oblivion and I'm new to the whole process of modding TES games. I own Oblivion on XBox 360, but I bought it after Skyrim and I'm having a hard time getting into it because the leveling is so different (my character hasn't leveled at all) and the map and menus are so much more cluttered than Skyrim. I can quickly access everything on skyrim, but when I use Oblivion it feels like I'm flipping through pages of stuff to find what I need. Also having the map in that little window is really annoying. I want it full screen with some color and I like having locations with an icon instead of this big drawing on the map.

 

Anyways, I'm starting to get Oblivion setup for modding on my PC and first I had to install xpadder to get my controller working, then I have 4 patches to fix game play, then I need the script extender, the 4gb patch, the mod managers, a couple of other fixes, and now I can finally mod. Except already I have problems because the unofficial official mod patch won't install properly on my system.

 

Do you still have to do all this stuff for Skyrim or can I just pretty much log into steam and install some mods? There's nothing hard about installing the patches for Oblivion, but the fact is, I have NO idea what these patches are doing to the game or my system, and when I run into a problem (which I already have) I have no idea what direction to go in to fix it.

 

I'm hoping down the line when I buy skyrim it will be much more user friendly.

 

Thoughts?

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Skyrim has 4gig patch enbaled as of something like patch 1.3 and steam will auto update to the latest version but in general mods are just as easy but you will probably want SKSE (skyrim version of OBSE). Most of the more complex and tbh much needed like Sky UI mods need SKSE.
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I have modded Oblivion and Fallout3 and in comparison (even including SKSE and dragon script) Skyrim is easier with mods. The biggest thing is when you are new to modding don't add too many at once. Go for things you know you want first. Whether they are big or small is up to you. Take your time reading if they require anything, what they change, etc. Since you are familiar with the game itself you should be able to read the change logs as long as they are done well and understand what they change.

 

If I'm not sure how mods interact with each other I typically install, launch skyrim, load a save and go to a place/npc it would change before installing another one. Overall I've had less crashes with Skyrim than Oblivion but I haven't had the need to mod it nearly as much. Good luck modding.

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I found both oblivion and Skyrim to be about the same for adding mods. Skyrim is somewhat more stable and is better with conflicts because the load order changes the ID numbers so 2 mods can have the same exact numbers in the esp and they wont be the same when the game loads. So thats one less thing to worry about. I dont use mod managers myself I can extract, copy, paste, or delete without needing a program to do it for me. Also latest patch includes the ability to change the load order in the launcher so that function of mod managers is not needed.
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If you just want to play with some mods, Skyrim makes it a little easier IMHO. You no longer have to hunt down the ini for that load loose files setting, and so on. Just unpack into the data directory, and you're set.

 

Crafting seems to also be a lot easier and safer to mod than in, say, New Vegas. Now instead of some conflicting changes to some lists, you just need the recipes, so you can have as many mods adding recipes as you wish.

Edited by Moraelin
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Just be aware of what you install, both my oblivion and fallout savegames got so messed up by mods that now are unplayable, so with skyrim I decided to take a different approach since I dont want my savegame to get utterly f***ed. So basically be aware of what you install, even if it takes you more time, if a mod requieres several addons, or even other mods, make sure you know exactly what those mods are doing. You need to take a special consideration with skyrim, due to the way scripting works, you might disable a mod and still get some bug from the script.
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