DragonSyn Posted March 3, 2012 Share Posted March 3, 2012 Hey everyone! The title basically says it all. Anyone know of any mods that add new armor or weapons to the world that spawn randomly? For example, in random chests in the world or worn randomly by certain enemies, etc. I like a lot of the variations, but I'd rather find them while exploring than just have them poof into my inventory, craft them or buy them from a vendor. Not only this game, but for any of the games on the Nexus would be great. It seems not many, if any, people have tried doing something like this. Although I am a programmer, I'm not a modder, so I don't know if the tools are even available to do something like this. Any thoughts on this are welcome. Link to comment Share on other sites More sharing options...
jet4571 Posted March 3, 2012 Share Posted March 3, 2012 Jaysus swords and weapons of the third era both are in the leveled lists. Armor is usually not added to the lists since nobody makes a collection, and adding your armor to a leveled list and someone else adds theirs they will conflict with each other. the last mod loaded that changes the list will be the one in the list. I dont know about scripting or writing code but i do know it's not needed. you just add your items to a leveled list the chests or NPC's use and they will randomly spawn there. You can create your own leveled list and add that list to chests and there will never be a conflict because the game will use more than one mod that adds items to an inventory but not removes any stock. As for random NPC's wearing armor and using weapons you would need to make a few new NPC's and add them to the spawn list and give them the specific outfit or weapons with custom level lists to prevent having mod incompatibility. Link to comment Share on other sites More sharing options...
DragonSyn Posted March 3, 2012 Author Share Posted March 3, 2012 (edited) Thanks for the info , Jet. So basically, it's do it yourself or do without in a nutshell, eh? EDIT: That's interesting to know about those weapon mods. I've heard of them, but I thought they were only added to the crafting lists. I'll have to check those out. Edited March 3, 2012 by DragonSyn Link to comment Share on other sites More sharing options...
jet4571 Posted March 3, 2012 Share Posted March 3, 2012 (edited) Yeah its pretty much make your own collection of mod armor and weapons into level lists and default outfits. This would be to your advantage because you could add the new armor to the default outfits level lists and not need to add more NPC's which would lower the chance that the new gear would spawn. Also if you download a new armor or weapon you would be able to add it to the lists. If you do a level list with all the armor mods you have you would need to make the mods all ESM's so the level list mod can find the items. Or merge all the esp files with TesVsnip and make sure the ID numbers are all unique before loading it into the CK. Let me explain how the default outfits work. They are basically a container like a chest or an inventory that the NPC will wear. Inside it will be either level lists if you want the NPC to have a random clothing/armor items or specific parts if you want them wearing 1 outfit only. There is 1 slot for each part the NPC would wear, gloves, helmets, curaiss, rings, shields etc etc. Weapons go directly into inventory and not the outfit list. Level lists are easy enough to understand. Its like a container with a collection of items that only 1 out of all will be selected. Lets say 6 swords you want a specific NPC to have randomly. In the level list would be all the swords you want the NPC to use randomly, You put the level list in the NPC's inventory and remove any swords that may be there. when the NPC spawns it will have 1 randomly chosen sword from that list to use and none that are not in the list. Level lists for containers are easy, you put all the armor parts into 1 list and all the weapons into another. put those lists in the containers inventory. make the amount 1 if you only want 1 item per list or make it 5 if you want 5 out of the list. Now when you open the container you wont know what will be there. maybe it will be a helmet and a sword, or it could be gloves and an axe. Edited March 3, 2012 by jet4571 Link to comment Share on other sites More sharing options...
DragonSyn Posted March 3, 2012 Author Share Posted March 3, 2012 Thanks a ton, Jet. That's exactly the info I was looking for. Just to clarify a few things, with the lists, it will only spawn with one each of the types of items in the list and not all of them, right? For example, if I want them to randomly use a sword, I would only want them carrying the one they wielded and not have the others from the list stashed in their inventory. Also, how do you edit the lists? I'm assuming there is some kind of database in the creation kit? As I said, I have a long history of programming in a good variety of languages (20 years, more or less), so I'm no stranger to the technical, if that what it takes. That you for your help on the issue. Link to comment Share on other sites More sharing options...
jet4571 Posted March 3, 2012 Share Posted March 3, 2012 (edited) The leveled lists will only spawn 1 from the list itself. So if you have 400 swords in the list only 1 of them will spawn out of 400. If you have 100 swords, 100 axes, and 100 maces in the list 1 item will spawn and it could be a sword, axe, or mace. If its like a chest or a loot item in an NPC's inventory and you want 3 items to spawn from that list then you make the amount of that list in the inventory to 3. They will not use anything else from that list unless you specify that they will. To make a leveled list it is under Items in the CK. find LeveledItem for the subcategory. Inside there is all the leveled lists in the game. Just right click anywhere and select new if it is a new list or find the one you want to change and edit it. To add items to the list once its open you just click and drag from the list they are in like you would placing it into the world or you can right click and select new then scroll through a list. You have several things you can change like if its arrows or gold you can change the count 1 for only 1 will spawn or 100 if you want 100 to spawn. Level decides at what level that item will spawn based on the players level, so if you set it for 30 then the player must be level 30 or higher for that item to spawn. Don't bother with Owner or Faction. Chance None is a good one to use for things like guantlets, jewelry, or helmets. For default outfits it is under Items and subcategory Outfits. Again its drag and drop items into it. But there is NO options for them aside from a list of items and the name of the list. everything you put in there will be what the NPC wears. Don't put anything but armor, clothing, Jewelry, or shields in the list and only 1 per slot. No circlet, helmet and a hat altogether in the same list. bad things happen when you have multiple items for each slot. If you want that slot to be random such as headgear, you would make a level list containing the headgear you want and put the level list in the outfit list rather than the individual parts. Edited March 3, 2012 by jet4571 Link to comment Share on other sites More sharing options...
jet4571 Posted March 3, 2012 Share Posted March 3, 2012 Level list:http://i49.photobucket.com/albums/f257/JET-WTF/levellist.jpg Default outfit using Level Lists:http://i49.photobucket.com/albums/f257/JET-WTF/defaultoutfit.jpg NPC inventory with the default outfit and level lists for inventory:http://i49.photobucket.com/albums/f257/JET-WTF/npcinventory.jpg This NPC will be completely geared with random items. Link to comment Share on other sites More sharing options...
DragonSyn Posted March 4, 2012 Author Share Posted March 4, 2012 +1 Kudos, Jet, for the kind and valuable info. I may tinker around with this given the time in the future. If I come up with anything spectacular, I'll post it on the Nexus. :thumbsup: Link to comment Share on other sites More sharing options...
jet4571 Posted March 4, 2012 Share Posted March 4, 2012 Glad you understand the process and how they all work together. Link to comment Share on other sites More sharing options...
ArcaneSmith Posted March 5, 2012 Share Posted March 5, 2012 Hey Dragon, This is probably not EXACTLY what you're looking for, but you might like it. It adds a lot of weapons and armor to leveled lists and smithing vendors and supports jaysus swords. BUT they're actually books that teach you how to craft the weapons, not the weapons themselves. Still you have to loot them all; they're not added automatically to your crafting lists cluttering everything. You can even use the books to manage your crafting lists. Check the mod's page for more details. Hope it suits you! Hey everyone! The title basically says it all. Anyone know of any mods that add new armor or weapons to the world that spawn randomly? For example, in random chests in the world or worn randomly by certain enemies, etc. I like a lot of the variations, but I'd rather find them while exploring than just have them poof into my inventory, craft them or buy them from a vendor. Not only this game, but for any of the games on the Nexus would be great. It seems not many, if any, people have tried doing something like this. Although I am a programmer, I'm not a modder, so I don't know if the tools are even available to do something like this. Any thoughts on this are welcome. Link to comment Share on other sites More sharing options...
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