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A idea for checkpoints around the commonwealth


TheCommanderOfThe101st

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So i know we all see check points aroudn the map from the Pre-war miltary and sometimes minutemen or other factions will spawn at locations that look like checkpoints around the map. But what im suggesting is a mod that as you build up and get more settlements you either get a quest from a new NPC or you get a message on radio freedom that suggest that you clear a location for the minutemen to take over said location. For example like the south Boston checkpoint. You get 5 settlements and you get a quest after completing Old guns to take over the checkpoint. You can take a small squad of minutemen there and take out enemies or you do your self. After completing the quest minutemen will be stationed there and will respawn after a few days if any of them die. Enemy spawns should be removed inside the checkpoint after the quest is completed, but it should be attacked by either Gunner's, super mutants or raiders from time to time.

 

Another part of the mod is to have a option to upgrade the checkpoint. Like you can spend caps to upgrade it with better defenses, turrents, artillery, vendors, more men stationed at the checkpoint. But each checkpoint should be different and limit the number of upgrades or be allowed to upgraded them all how ever which way you like with no limits. Here is a list of checkpoints i had in mind.

 

Military Checkpoint Lexington- At the crossroad north of Mystic Pines and south of the Rotten landfill. Under the elevated freeway.

 

Military Checkpoint Cambridge Outskirts- Road between Mass Gravel & Sand and Wattz Consumer Electronics

 

Military Checkpoint South Zone 3- On the road northeast of Poseidon Reservoir and Northwest of Mass Pike Interchange

 

Military Checkpoint Lake Cochituate- On the road south of Natick and is west of the Mass Fusion Disposal Site

 

Military Checkpoint West Roxbury- On the road south of Big John's Salvage, northeast of Shaw High School and northwest of Jamaica Plain

 

South Boston Military CheckPoint

 

Quest:

1) Once old guns is completed and have 5 settlements you get the first quest from Radio freedom or a new NPC to take a random Checkpoint

2) Clear checkpoint with minutemen or go alone

3) Return to person to issed the quest or to Preston Garvey/ Randy Shaw

4) Use the Terminal at the checkpoint to clear everything and start upgrades

 

Upgrades:

1) Place fence around the perimeter.

2) Turrent's and spotlights that are placed at key locations and can be changed from the terminal.

3) Sandbags, IFV's, cement barriers and other defenses to be placed in some places to provide cover.

4) Posters around the checkpoints to get people to join the minutemen

5) Vendors that travel through or at the checkpoint to sell and buy stuff

6) Barracks to have more men stationed at the checkpoint

Edited by TheCommanderOfThe101st
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  • 10 months later...

Something like this would be great for the Railroad ending, allowing them to hand the checkpoints over to the Minutemen. Its pretty weird for the Railroad to be manning the checkpoints, since policing the Commonwealth isn't really part of their mandate and they are supposedly a secret organization that doesn't have a large number of personnel. It makes more sense for the Minutemen to take the checkpoints, especially since the player is almost always the General of the Minutemen as well as being the main Heavy of the Railroad in such scenarios.

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