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Objects refusing to move with bones


Omesean

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Hello, I am making an armor mod that is using all kinds of bits and pieces from Skyrim's vanilla meshes. You can view an example here. Almost all pieces work well, zero problems with textures and all but one thing I just can't seem to understand: the dragon skull, bottle of mead and the horn all refuse to animate along with the rest of the armor whilst in-game. The most confusing part is that they do move perfectly fine in Blender's pose mode! I have added and removed armatures, done thousands of new boneweightcopies or even did them myself, but nothing seems to work. They're just too bloody stubborn.

 

Interesting is that all three of these meshes come from originally static meshes. Do the models somehow "remember" to be static? Or am I just going delirious right now?

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Copy a BSLightingShaderProperty from another piece of cloth instead of their original item nif. Then change textures back to original.

It's probably just one of the shader flags, but since I don't know which one do it, this is the best I can suggest.

I've had same problem turning clutter into outfit until I found that out.

 

 

Very nice outfit by the way :happy:

Edited by Caithe
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Can a shader really say "Oi old chap, please don't animate me!"? (apart from fixing this I'd really like to know the technics or ehm... science behind it) I'm looking at the shader flags, and they both seem identical. I'll try it, tough.

 

EDIT: It does work! Like a charm! A billion and a half blessings I bestow upon thee (along with some kudos xb)!

Edited by Omesean
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Copy a BSLightingShaderProperty from another piece of cloth instead of their original item nif. Then change textures back to original.

It's probably just one of the shader flags, but since I don't know which one do it, this is the best I can suggest.

I've had same problem turning clutter into outfit until I found that out.

 

 

Very nice outfit by the way :happy:

 

Caithe you are a life saver, well, at least you saved my sanity. I hade the same problem as described with a custom made mesh and was trying for 3 days to find out what I did wrong, because before I made another one which worked just fine in game. I checked and checked again my rigging etc, but it never occured to me, to look at the BSLightingShaderProperty. After your post I did and voila, not setting SLSF1_skinned in the SkyrimShaderPropertyFlags1 was the cause of all my troubles. I still don't understand why a shader can make a object static, but now it works, so I can live with not knowing why :)

 

Thanks!

B007

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Glad I could help ^^

I spent many hours trying to figure out why it wasn't working, going back an forth trying to weight and export again. Then I thought maybe it was setting in CK but it made no sense. It's only when I reminded of a similar issue I had when I started fitting outfits for Fallout that I thought about using other outfit shader properties.

Edited by Caithe
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