Deleted46821278User Posted September 2, 2017 Share Posted September 2, 2017 I am wondering if I am able to make buttons in a messagebox appear conditionally?For example, I would like to make the button "Whiterun" only appear when a mapmarker has been discovered. However, whenever I add the condition "GetMapMarkerVisible" and have it reference a MapMarker the button doesn't appear at all. Irregardless of whether or not the marker was discovered. Thank you for any help. Link to comment Share on other sites More sharing options...
TheWormpie Posted September 2, 2017 Share Posted September 2, 2017 The condition should be GetMapMarkerVisible == 2 to work. See the wiki entry. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 2, 2017 Share Posted September 2, 2017 (edited) The condition should be GetMapMarkerVisible == 2 to work. See the wiki entry. Or you can use use != 0 or >= 1 or > 0 if you want it to be visible OR can fast travel. If you only want fully unlocked, aka can fast travel, then use what wormple12 suggested of == 2. Edited September 2, 2017 by BigAndFlabby Link to comment Share on other sites More sharing options...
Deleted46821278User Posted September 2, 2017 Author Share Posted September 2, 2017 The condition should be GetMapMarkerVisible == 2 to work. See the wiki entry. The condition should be GetMapMarkerVisible == 2 to work. See the wiki entry. Or you can use use != 0 or >= 1 or > 0 if you want it to be visible OR can fast travel. If you only want fully unlocked, aka can fast travel, then use what wormple12 suggested of == 2. Thank you both. I'll give it a shot and see how I go. :) Link to comment Share on other sites More sharing options...
Deleted46821278User Posted September 8, 2017 Author Share Posted September 8, 2017 I was able to get it working. Thanks again :) Link to comment Share on other sites More sharing options...
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