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Posted

I am wondering if I am able to make buttons in a messagebox appear conditionally?

For example, I would like to make the button "Whiterun" only appear when a mapmarker has been discovered. However, whenever I add the condition "GetMapMarkerVisible" and have it reference a MapMarker the button doesn't appear at all. Irregardless of whether or not the marker was discovered.

 

 

 

Thank you for any help.

Posted (edited)

The condition should be GetMapMarkerVisible == 2 to work. See the wiki entry.

 

Or you can use use != 0 or >= 1 or > 0 if you want it to be visible OR can fast travel. If you only want fully unlocked, aka can fast travel, then use what wormple12 suggested of == 2.

Edited by BigAndFlabby
Posted

The condition should be GetMapMarkerVisible == 2 to work. See the wiki entry.

 

 

The condition should be GetMapMarkerVisible == 2 to work. See the wiki entry.

 

Or you can use use != 0 or >= 1 or > 0 if you want it to be visible OR can fast travel. If you only want fully unlocked, aka can fast travel, then use what wormple12 suggested of == 2.

 

 

Thank you both. I'll give it a shot and see how I go. :)

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