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Cast function crashes then an activator casts something on player


Kythrius

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Are there any funny limitations on the cast function?

 

This crashes:

		set x to "player"->getpos x
	set y to "player"->getpos y
	set z to "player"->getpos z
	set z to z + 20
	aaaFireStormSource->position,x,y,z,0
	aaaFireStormSource->Cast aaaFireStormDamage player

 

x,y,and z are floats, aaaFireStormSource is an activator, and aaaFireStormDamage is a fireball spell.

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