Kythrius Posted May 21, 2008 Share Posted May 21, 2008 Are there any funny limitations on the cast function? This crashes: set x to "player"->getpos x set y to "player"->getpos y set z to "player"->getpos z set z to z + 20 aaaFireStormSource->position,x,y,z,0 aaaFireStormSource->Cast aaaFireStormDamage player x,y,and z are floats, aaaFireStormSource is an activator, and aaaFireStormDamage is a fireball spell. Link to comment Share on other sites More sharing options...
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