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New approach to a new problem... Sabre (a W3 Mod Manager)


ChiefyWombat

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I've began relaunching the W3 Mod Manager project I had started a year ago, I have the details at the step forum and will be laying out a development plan in the coming week.

 

Here is the latest information on the project, please let me know what you think:

 

 

Recently I stated that I was returning to the project but overhauling it in a major way. I've been busy for about a week now and I believe it's time to share some of what I've come up with whomever is interested:

 

Enter: Sabre

 

 

Sabre is the latest incarnation of this mod manager project. It's built by a nexus user in mind. Sure, I have plans to work closely with mod authors to get this thing tuned to make it easier for them to think about the mod work and less about how the user will consume the mods (along with any risks from incorrect installations) but I'm also looking at the suggestions that were made for Vortex in the nexus forums along with the requests from users and I'm trying to incorporate the most logical/thoughtful concepts that arose from that discourse.

Sabre looks familiar

 

Sabre was built with the menus of the Witcher 3 in mind. The layout, the art, and even later down the road you'll begin to here audio queues that sound familiar if you've spent enough time in the game. This is because I want it to feel as seamless as possible while going between your game and the mod manager. I want to avoid tearing you from the immersion too much, and instead I hope you eventual feel that the mod manager is almost a natural extension of the game itself.

 

Sabre is intuitive

 

Sabre should at all times be simple yet powerful. You should never be confused or feel lost while using it. This is the core belief that I remind myself every time I open the source code to continue my work. Sabre should allow a new user to glide along, making the entire process feel as stress free as possible, while offering the more experienced users the opportunity to dive into the deeper parts and access more advanced aspects of software.

 

Sabre is extensible

 

Sabre will have the ability to access tools such as ScriptMerger, and ModMerger along with the ability to add your own tools and create tool settings for them per a profile. This should allow other tool authors the ability to work with the mod manager to improve their users experience if they choose to do so.

 

Sabre is coming

 

The project is in early alpha currently as I'm still working on the early UI/UX. But I work at a pretty fast pace, so expect to see large updates at a fairly regular pace. In the meantime you can check out the first alpha release by grabbing it here: Sabre v0.0.1a

 

 

 

Thank you,

 

Wombat

 

 

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Maybe you should join the Wolven Kit team? WK is an advanced Witcher 3 mod editor which is under heavy development now. Among all planned features it has mod management, modding tools and Nexus API intergration as well as its own mod packaging (it will become standard W3 mod package format for sure).

Search it on github if you are interested :smile:

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Maybe you should join the Wolven Kit team? WK is an advanced Witcher 3 mod editor which is under heavy development now. Among all planned features it has mod management, modding tools and Nexus API intergration as well as its own mod packaging (it will become standard W3 mod package format for sure).

Search it on github if you are interested :smile:

 

Just went and browsed the source and the project, I will definitely be contacting them regarding this project and Sabre. I am extremely thankful for you pointing me in this direction. They're going in the direction I wanted to go functionality wise but the UI/UX is a little rough (understandable as that's usually a later concern, though I like to work on it as I go). I would love to see Wolven Kit and Sabre work together, maybe with Sabre being the front end to the mod manager and Wolven kit being the engine driving it.

 

I'm actually pretty excited about this.

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