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Staff replacer request


ElderScrollsFan001

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I have a set of staffs for my next mod so went ahead and tried to do this.
I've 'eye-balled' it near enough and you can see minor differences on comparison.
My meshes add up to 356 polygons compared to original 502 but I still need to cull around 30 'unseen' ones.

1795940-1504404757.png
The reason I mention all of that is to do with the textures.

Where I could have painted up a copy of the diffuse, mapping my meshes to it would be too much bother. I'll do my own.
When I looked at the original in Skyrim the carving does not bump - it looks painted/scored, not carved.

I will do a high polygon copy to bake out a normal (staff_n.dds).
In game it will look carved on Vanilla, ENB or Oblivion Reloaded.

If that's not what you want then somebody else will have to do it.
It's how I've done a similar staff in my set and I like things to be consistent where possible.

 

The other thing is that I have a lot on and it could take a week till I get back around to it.

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