Asterra Posted September 3, 2017 Share Posted September 3, 2017 I already figured out what I need to do to get the effect I'm after, which is the modification of a container's contents prior to the container menu opening. Unfortunately, my current method involves attaching (or changing preexisting) scripts to containers in the game. A lot of scripts for a lot of containers. Seems to me if I can get this to work with a single script running in a quest, that might be a less obtrusive way of going about it. If it can be done, that is. Link to comment Share on other sites More sharing options...
vforvic Posted September 3, 2017 Share Posted September 3, 2017 Far from an expert on this, but I would ask what determines the change in contents? Without knowing specifics I would say the chest could change via a Trigger Script the Player entered around the Container. Link to comment Share on other sites More sharing options...
Asterra Posted September 3, 2017 Author Share Posted September 3, 2017 (edited) Far from an expert on this, but I would ask what determines the change in contents? Without knowing specifics I would say the chest could change via a Trigger Script the Player entered around the Container. I have sort of managed to get what I was after with event handlers. It's for a mod that I've been putting off for far too long. Really surprised nobody has made it yet. Edited September 3, 2017 by Asterra Link to comment Share on other sites More sharing options...
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