quartet1977 Posted March 4, 2012 Share Posted March 4, 2012 Hi, I just started a new game and am at the Super Duper Mart for the Wasteland Guidebook quest. Some of the raiders in there move in a strange way, popping in and out as they walk, and when I go to kill them, I do no damage, even though I'm clearly hitting them (I get the bullet cam in VATS). Here's my mod load order. Is there anything suspicious? Or have I done anything stupid in setting it up this way? Thanks!! Active Mod Files: 00 Fallout3.esm [CRC: C092218B] 01 Anchorage.esm [CRC: A4BA9D10] 02 ThePitt.esm [CRC: B38B3E44] 03 BrokenSteel.esm [CRC: 30011B79] 04 PointLookout.esm [CRC: D92704D8] 05 Zeta.esm [CRC: 1D017E23] 06 Unofficial Fallout 3 Patch.esm [Version 1.2.0] [CRC: A104CF58] 07 CRAFT.esm [CRC: AE67CA57] 08 CALIBR.esm [Version 1.4] [CRC: 67CE3320] 09 FOOK2 - Main.ESM [CRC: 6420DBB7] 0A FOOK2 - [DIK] DLC Improvement Kit.ESM [CRC: 55BCD415] 0B Mart's Mutant Mod.esm [CRC: 895521AD] 0C DCInteriors_ComboEdition.esm [CRC: A399D964] 0D DCInteriors_SideQuests.esm [CRC: 6B15EA1A] 0E Unofficial Fallout 3 Patch - Operation Anchorage.esp [Version 1.2.0] [CRC: CA877E59] 0F Unofficial Fallout 3 Patch - The Pitt.esp [Version 1.2.0] [CRC: 9D96A8DD] 10 Unofficial Fallout 3 Patch - Broken Steel.esp [Version 1.2.0] [CRC: C486896C] 11 Unofficial Fallout 3 Patch - Point Lookout.esp [Version 1.2.0] [CRC: A9245EB9] 12 Unofficial Fallout 3 Patch - Mothership Zeta.esp [Version 1.2.0] [CRC: 30C44BE5] 13 DarNifiedUIF3.esp [CRC: 94D837A1] 14 CASM.esp [CRC: 40AAEFBB] 15 CRAFT - Activation Perk.esp [CRC: CC4B88A5] 16 Sprint Mod.esp [CRC: 5693E6AB] 17 FOOK2 - Main.esp [CRC: 7D7414FD] 18 FOOK2 - [DIK] DLC Improvement Kit.esp [CRC: 8EF601CA] 19 SR25Rifle.esp [CRC: 09B222B3] 1A DIM TYPE3 conversions.esp [CRC: B5F35247] 1B Gloria Armor.esp [CRC: F9770D4A] 1C EssentialSneaking.esp [CRC: B8729665] 1D FALLIVION.esp [CRC: EEA5F257] 1E Mantis07Reflex.esp [Version 2.4] [CRC: FE006E90] 1F Persona_and_Secret.esp [CRC: 5BD2DDBA] 20 Stealthboy Recon Armor - CRAFT.esp [CRC: 14EA535E] 21 Mart's Mutant Mod.esp [CRC: FB3CE701] 22 Mart's Mutant Mod - DLC Anchorage.esp [CRC: 5D392FF2] 23 Mart's Mutant Mod - DLC The Pitt.esp [CRC: 53DC9D8F] 24 Mart's Mutant Mod - DLC Broken Steel.esp [CRC: 89BF5711] ++ Mart's Mutant Mod - DLC Point Lookout.esp [CRC: A4E67116] 25 Mart's Mutant Mod - DLC Zeta.esp [CRC: 627BE465] ++ Mart's Mutant Mod - Zones Respawn.esp [CRC: CB6A4B5F] ++ Mart's Mutant Mod - Tougher Traders.esp [CRC: 6548C4D4] ++ Mart's Mutant Mod - Natural Selection.esp [CRC: 1AA10DF8] ++ Mart's Mutant Mod - Master Menu Module.esp [CRC: 3CAF7F12] ** Mart's Mutant Mod - FOOK2.esp [CRC: 31D3E0DA] ++ Mart's Mutant Mod - FOOK2 - DIK.esp [CRC: 3D078BCA] 26 Bashed Patch, 0.esp [CRC: 641FCE0E] Link to comment Share on other sites More sharing options...
yocaher Posted March 4, 2012 Share Posted March 4, 2012 You try running BOSS? Link to comment Share on other sites More sharing options...
quartet1977 Posted March 4, 2012 Author Share Posted March 4, 2012 Yes, but I suppose it wouldn't hurt to run it again to be sure. That seemed to do the trick. Thanks! I must have moved something in my load order and forgotten about it. Link to comment Share on other sites More sharing options...
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