daisy8 Posted March 4, 2012 Share Posted March 4, 2012 Hey guys I have an autodoor in use and would like to disable the text that appears as the player approaches it. The text appears as the player gets close to the actual area that will transport them and starts as . " To .. ... .. .. .." Is there a way to stop this from appearing ? ThanksDaisy Link to comment Share on other sites More sharing options...
daisy8 Posted March 5, 2012 Author Share Posted March 5, 2012 No ideas ? Link to comment Share on other sites More sharing options...
fg109 Posted March 5, 2012 Share Posted March 5, 2012 Wouldn't BlockActivation on the door stop the text from appearing? If that causes the door to stop automatically teleporting the player, perhaps you can add a trigger zone around the door that tells it to enable activation again for a second before blocking it again. Or better yet (if only the player is using the door) just have a trigger zone that calls a MoveTo function instead of a door. Link to comment Share on other sites More sharing options...
daisy8 Posted March 6, 2012 Author Share Posted March 6, 2012 Hi FG again ! The 'door' is actually a well. I want the player to be able to jump into the well without any transporting but then be able to get back out of the well using the autodoor, but in one direction only. Outside the well I have a trigger that disables the autodoor, and then another trigger just down inside the well that is hit when the player gets in. This second one enables the autodoor for the next time it gets hit, to send the player back up out of the well. This works great, just abit annoying to have the text come up all the time. I have tried the Move To but wasn't able to make it work properly in only one direction. Thanks again ! Link to comment Share on other sites More sharing options...
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