Deleted1308005User Posted March 4, 2012 Share Posted March 4, 2012 (edited) What you guys think about warhorns?There is already animation for blowing warhorn, why not to make them usable by player too?Same kinda script that is used with playable flutes, but with custom effects. (This is also possible, as tumbajamba has scripted summon sabrecat spell on his flute) I am not really good at scripting, but just rolling up ideas so someone could start to work on this. Possible effects:Buffs on allies ( Call to arms)Fear/weaken armor/hp degen (Effect from marked for death plus fear)Summon animal Y for time X (Maybe rely on conjuration?)Turn everyone in front of you to chickens (Just kidding with this one) Also, I am not sure if it would be possible, but to replace the model of warhorn from animation with Horn of Jurgen Windcaller ( Its just so cool and curvy) What you guys think? Edit: Oops, didn't notice that there was thread about this made at yesterday. Well, anyway, I rolled up more ideas than he did ;) Edited March 4, 2012 by Guest Link to comment Share on other sites More sharing options...
Saratje Posted March 4, 2012 Share Posted March 4, 2012 (edited) Personally, I don't think Thu'ums are mere sound/sonic related powers. Sure, they're dragon 'shouts' but it's far more like a code- or password bound to some ancient magick which when spoken truly (both deep from the soul/heart by feeling the definition of the word and the word pronounced proper) invokes the powers that particular Thu'um addresses. Like speaking an invocation or spell out loud, to call upon the greater powers that be. But it could be a nice idea to have an ordinary warhorn with 2 or 3 different sounds, from which one at a time can be used to: RALLY (reduce fleeing behaviour of friendlies and increases their running speed, useful when they fall behind).ENCOURAGE (damage, stamina and health is increased slightly for friendlies).FRIGHTEN (hostiles may be triggered to flee, depending on their level and remaining health). It would give purpose to the bards college if you can be taught one 'warhorn call' at a time, similar to how werewolves can learn one howl at a time. They could be equipped as simply as a power and the Dragonborn pulls a warhorn off their body whenever the power is used. Maybe we keep Jurgen's horn or the bards college sends us to retrieve the horn for that purpose. It wouldn't be hard for me to add new powers, but the scripting of triggering an animation and equipping a horn out of nowhere, and scripting to have one power at a time and getting it at the college is something I don't yet know how to do. Edited March 4, 2012 by Saratje Link to comment Share on other sites More sharing options...
Deleted1308005User Posted March 4, 2012 Author Share Posted March 4, 2012 (edited) What I suggest is that we:1. Ask author of playable flutes to take a look at this2. Look at the scripts he made, and try to make something similiar ( Actually, might take a look into this for personal use, if going to upload, gotta ask his permission)3. Just get one good modder to do this, I guess its not that hard, it just takes some concentration to make it work. Edit:Well, I guess "amplifying" shouts is a bit hard, would need to redo some stuff very much and such. But some brand new stuff would be fun.Maybe just those shouts you and I suggested. Edited March 4, 2012 by Guest Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted March 5, 2012 Share Posted March 5, 2012 this would be great im looking forward to this Link to comment Share on other sites More sharing options...
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