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How to make a door unusable after being entered?


bananakillerBRO

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You can try attaching a script like:

 

Begin OnActivate player

 

Activate

Lock 255

 

End

 

 

 

Or, if that doesn't work, set up a trigger zone inside with a script like:

 

Begin OnTriggerEnter

 

DoorRef.lock 255

Disable

MarkforDelete ;gets rid of trigger once it's no longer needed.

 

End

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