bananakillerBRO Posted September 3, 2017 Share Posted September 3, 2017 I'm trying to figure out how to have a door lock behind the player after they use it, so they can't use it again. How exactly do I do this? Link to comment Share on other sites More sharing options...
dubiousintent Posted September 4, 2017 Share Posted September 4, 2017 How about using the JIPLNNVSE "OnCellEnter" eventhandler (thank DoctaSax for pointing that out in another thread) and either setting the lock to be broken (SetLockedOut), or replacing the door with a section of interior wall? -Dubious- Link to comment Share on other sites More sharing options...
uhmattbravo Posted September 4, 2017 Share Posted September 4, 2017 You can try attaching a script like: Begin OnActivate player ActivateLock 255 End Or, if that doesn't work, set up a trigger zone inside with a script like: Begin OnTriggerEnter DoorRef.lock 255DisableMarkforDelete ;gets rid of trigger once it's no longer needed. End Link to comment Share on other sites More sharing options...
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