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Buggy Old Mesh


G8Raziel

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Right…I got an old mesh that seams to be buggy. When in game or CK it has odd plastic like bits on top of the texture. I redid the texture from scratch, and it works fine on other meshes, so my problem is not the texture. Also put the ebony texture on the buggy mesh, still had the problem. The plastic bits only show in game/CK, they don’t show up in Blender or NifSkope. What am I missing?

 

Before you tell me to Google this, I have, a lot, this is last resort. This question needs a master mod maker I think…

 

Any help would be welcomed.

 

Thanks…

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Amazing how fast your posts get lost in the void.

 

 

Read a bit more in this forum. Searched, Glow. Plastic. Found a few answers, maybe.

 

I'll go back to the Blender/NifScope grind stone, keep trying.

 

Still, if anyone can give me any hints to the plastic bits issue. I’m a learner. An obvious problem is not always so apparent to the novice.

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Fixed it!

 

In NifSkope, the buggy mesh had all the Normals set to 0…. Tweaked Noramls, fixed the plastic bits.

 

Thanks self!

 

 

Should have found this out, before, posting the stupid question 100 others have asked already!

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Slaps self!

 

Thought I'd fixed it. The plastic bits still show up in darkness. After looking at the mesh in CK with all the BSLightingShaderProperty on 0, the plastic bits are still there.

It looks like I have a phantom mesh on top of another. This not showing up in NifSkope or Blender. What am I missing?

 

 

If anyone has any idea what I am talking about, please put me out of my misery and enlighten me!

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