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Attaching flame nodes to static mesh (Weapons)


SilverfeetStudio

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Hey guys,

 

I would really appreciate any help on this, I think i'm close to cracking it but need some help from someone who has more knowledge of Nifscope than I!

 

Im trying to attach Flames to weapon types and i'm stumped. I've downloaded the Mod "Inferno Sword" to get an understanding of how it was done but cant really see how the "flame" nodes have been attached to the sword.

 

It seems that the heat refractors have been spaced evenly throughout the sword blade but I cant see what is actually "holding them" in place, I assume this is something to do with the structure of the blocks?

 

Ive looked at the torch nif in Max and it seems to be made of desperate parts, so im confused on how the engine reognises that the flame bit should stick to the torch? How does it differentiate between the blade and the scabbard on the sword?

 

Its really got me stumped? Could anyone help me by talking me through how to attach a flame effect to a certain part of a mesh? Im sure a lot of people would benefit from that!

 

Many thanks,

Silver

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