Mansh00ter Posted March 4, 2012 Share Posted March 4, 2012 I am toying with some interesting concepts for combat overhaul, but what I'd like to know is if there is an easy, straightforward way to make a certain script run on any actor in the game, so that when either the player gets hit by something or the player hits something, a proper event is registered and code can be executed? I would like to avoid having to attach a script to every weapon or actor in the game, so if there is some way to do it globally and automatically, I would love to hear about it. I suspect I should attach this script to the player via quest, but would appreciate if anyone with know-how could explain if onHit events can be attached to the player in such a way. And it is vital that it works both ways, so that I can detect and reference both the actor being hit and the actor doing the hitting. Link to comment Share on other sites More sharing options...
Korodic Posted March 4, 2012 Share Posted March 4, 2012 I don't think it can be done :( and if u did, it'd only apply to vanilla weapons. I was thinking useing keywords and a generic script on each item is as close as you'd get. Link to comment Share on other sites More sharing options...
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