SpiralDynasty Posted May 15, 2012 Share Posted May 15, 2012 Know this topic is old. To answer some of your questions though from what I have figured out is that you need 4 components for the animals themselves1- you need to make an npc duplicate or new npc (ex- encwolf) NPC2- you need to duplicate the skin of whatever npc you are making (ex- skinwolfblack) ARMO3- you need to duplicate the race of the npc you want (ex- wolfrace) RACE4- you need to duplicate the naked skin of the npc you want (nakedskinwolfaa something like that) ARMAIn the ARMO and ARMA you need to set the race to ExampleWolf whatever you renamed your WolfRace. In the race body tab you need to set your skin to ExampleWolfSkin. After that you need to set up the dialogue. This is were I am having issues. I basically duplicated the dogs follower response, changed the getisrace to ExampleWolf, and the sounds they make on activate. Had everything set up identical to what the dog has on the dialoguefollower and yet. In game the wolf has an activate option but no dialogue options appear. Not sure what is wrong with it, I suspect it has to do with the papyrus script fragment with the self generating Tif_###### Have heard of this happening on other NPC follower mods, so if anyone knows how to fix this let me know. Link to comment Share on other sites More sharing options...
David Brasher Posted May 17, 2012 Share Posted May 17, 2012 (edited) I have learned more in the months since my last post on this thread. To eliminate the invisibility problem, what you do is create your new race and then save it. Then you open up the race to edit it again and change what is selected by the pull-down menu in the General Data > Armor Race box so that it says the name of the race you copied. So if you are making a new troll race, then you would make it so this box says "TrollRace." @ SpiralDynastyHave you set the dialog for your wolf to work on the voice type used by wolves? Your dialog still may be set to only work for actors with the dog voice type. Edited May 17, 2012 by David Brasher Link to comment Share on other sites More sharing options...
SpiralDynasty Posted June 29, 2012 Share Posted June 29, 2012 I have learned more in the months since my last post on this thread. To eliminate the invisibility problem, what you do is create your new race and then save it. Then you open up the race to edit it again and change what is selected by the pull-down menu in the General Data > Armor Race box so that it says the name of the race you copied. So if you are making a new troll race, then you would make it so this box says "TrollRace." @ SpiralDynastyHave you set the dialog for your wolf to work on the voice type used by wolves? Your dialog still may be set to only work for actors with the dog voice type. Sorry did not have this set to Watch. Figured it out finally. @Davidhad everything set correctly but it turns out that in order to get the dialogue to appear on an animal you have to add a script to the NPC that will open the Follower dialogue. Put together a Tutorial awhile ago. Figured I better start posting it when I see threads cropping up about how to make them. pain the butt. Link to comment Share on other sites More sharing options...
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