fenrisulfr913 Posted September 4, 2017 Share Posted September 4, 2017 EDIT 2: Figured it out, had to not select anything, click create connection then pick perk 1, then perk 2, it was bugging out clicking create connection when perk 1 was already selected... Lol For some reason, half of the heavy armor tree is missing when I load up to test my mod out. The files edited related to heavy armor are: -Fists of Steel, so as to not require Juggernaut(and the perk tree, to have FoS branch off juggernaut, starting the hand-to-hand branch for heavy armor) -cushioned, at first to require juggernaut instead of FoS, then to require well fitted(and changed heavy armor perk tree to reflect as such) -all the juggernaut perks to affect unarmed damage if you have fists of steel and are wearing heavy gauntlets -the perk tree itself, moving FoS to branch off juggernaut still but originally to have Jugg branch to Cushioned as well(which I would still prefer) but scrapped that and changed the requirement and the perk tree to reflect cushioned depending on well fitted now instead(which allowed cushioned to now show) however Conditioning still isn't appearing! Any thoughts? And suggestions? I'm using the Automation scripts for SSEedit to get around not being able to use the creation kit perk tree editor, if that helps! EDIT: Added photos to show what I mean, cushioned after changing to go off of well fitted now shows, conditioning still doesn't appear at all, and show what I mean by FoS branching off separately Link to comment Share on other sites More sharing options...
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