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[LE] Tap attack key once, get 3 Hits with certain delay


msv2006

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i just thought it through with macros. this would not work, because during the attack animation you can not attack again,you are locked out. and even if you could do so, the result would look ugly since the animation of the attack would be interrupted and started over
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convert 1hm_behavior.hkx to xml and open with any xml editor. search for the animation you want. for example 1hm_attackright.hkx. when you found it, undernesth there is the word trigger and a 4digit number. search for this number until you find a trigger array. the textblock beneath the trigger array contains of 7 hkobjects, each with a locsl time and id number. id number 36 is a hitframe. means in this frame is the actual hit. it has a local time value. you can change it so you determine when exactly during your swing animation the damage is dealt.

 

those 7 hk objects are all together the damage mechanism for one damage hit. you can copy paste the whole bit and you get 2 or 3 or whatever hits in your animation.

 

last you have to make sure every id clone has a different local time. best is to add a constant value to every local time.

 

save

 

convert back to hkx

 

replace old file with rhis one.

 

comversion to and from hkx is made by cui at nexus

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