msv2006 Posted September 4, 2017 Share Posted September 4, 2017 Hello there, what has to be done, to get this: Tap attack key once, get 3 Hits with certain delay on a normal 2hand attack. thanks. Link to comment Share on other sites More sharing options...
loogooter Posted September 4, 2017 Share Posted September 4, 2017 use a program that allows you to write macros for keys and just assign one key to be the attack key in skyrim and then make a macro that does exactly what you want with the key allocated Link to comment Share on other sites More sharing options...
msv2006 Posted September 4, 2017 Author Share Posted September 4, 2017 thank you! Link to comment Share on other sites More sharing options...
msv2006 Posted September 4, 2017 Author Share Posted September 4, 2017 Still i am curious: what script in skyrim actually says that if you press the attack key and if you are in weapons range, then there is a HIT! i realy would like to play around with this part of the script. can you help me locate it? Link to comment Share on other sites More sharing options...
msv2006 Posted September 4, 2017 Author Share Posted September 4, 2017 i just thought it through with macros. this would not work, because during the attack animation you can not attack again,you are locked out. and even if you could do so, the result would look ugly since the animation of the attack would be interrupted and started over Link to comment Share on other sites More sharing options...
msv2006 Posted September 5, 2017 Author Share Posted September 5, 2017 hello there! i found a solution! reply anyone if needed. Link to comment Share on other sites More sharing options...
foamyesque Posted September 5, 2017 Share Posted September 5, 2017 I'm curious. Link to comment Share on other sites More sharing options...
msv2006 Posted September 5, 2017 Author Share Posted September 5, 2017 convert 1hm_behavior.hkx to xml and open with any xml editor. search for the animation you want. for example 1hm_attackright.hkx. when you found it, undernesth there is the word trigger and a 4digit number. search for this number until you find a trigger array. the textblock beneath the trigger array contains of 7 hkobjects, each with a locsl time and id number. id number 36 is a hitframe. means in this frame is the actual hit. it has a local time value. you can change it so you determine when exactly during your swing animation the damage is dealt. those 7 hk objects are all together the damage mechanism for one damage hit. you can copy paste the whole bit and you get 2 or 3 or whatever hits in your animation. last you have to make sure every id clone has a different local time. best is to add a constant value to every local time. save convert back to hkx replace old file with rhis one. comversion to and from hkx is made by cui at nexus Link to comment Share on other sites More sharing options...
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