AlphaWoIF Posted March 4, 2012 Share Posted March 4, 2012 (edited) Right! ive been battling to get a custom monster in to skyrin via the ck for a while now and have just managed to spawn this guy via the cc :)Everything i did works ok sounds,attack data but animation he behaves more like a mobile static object or statue :( I have it rigged to a human skeleton but wanted to use a slashing claw attack of either werewolfs or spriggans, but what ever ive done its not animatied @ all yet so can anyone advice me of how i should set the animation or attacks up in the ck as its rigged to a human skel.http://i39.tinypic.com/jghy0j.jpg Edited March 4, 2012 by AlphaWoIF Link to comment Share on other sites More sharing options...
JanusForbeare Posted March 4, 2012 Share Posted March 4, 2012 I know next to nothing about animations, apart from the fact that they are packaged in what I believe is a propriety file format specific to Havok (.hkx - Havok Xeleton? Saw that written somewhere). Every race has an associated "behaviour graph" .hkx file (linked from the "Body Data" tab), which I believe contains all relevant animation data. I have no idea how you would go about packaging one... if I were you, I'd set them up like Draugr and see how it works. Great job on the race, by the way. They're scary as hell. Link to comment Share on other sites More sharing options...
Recommended Posts