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Yay i finally got a custom monster in to skyrim but need advice on set


AlphaWoIF

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Right! ive been battling to get a custom monster in to skyrin via the ck for a while now and have just managed to spawn this guy via the cc :)

Everything i did works ok sounds,attack data but animation he behaves more like a mobile static object or statue :(

I have it rigged to a human skeleton but wanted to use a slashing claw attack of either werewolfs or spriggans, but what ever ive done its not animatied @ all yet so can anyone advice me of how i should set the animation or attacks up in the ck as its rigged to a human skel.

http://i39.tinypic.com/jghy0j.jpg

Edited by AlphaWoIF
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I know next to nothing about animations, apart from the fact that they are packaged in what I believe is a propriety file format specific to Havok (.hkx - Havok Xeleton? Saw that written somewhere). Every race has an associated "behaviour graph" .hkx file (linked from the "Body Data" tab), which I believe contains all relevant animation data. I have no idea how you would go about packaging one... if I were you, I'd set them up like Draugr and see how it works.

 

Great job on the race, by the way. They're scary as hell.

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