Adipose Posted September 4, 2017 Share Posted September 4, 2017 It's an absolutely new glitch. The standing stones at Riverwood are missing. The base is there and the AI says they're there, but they can't be seen and aren't available for interaction. Sooo, it's back to running trial and elimination on the plugins until the culprit is revealed. What a pain in the comp this day has been. I've gotta quit overdoing the mods...at least until I build a better comp. Okay, found it. The culprit was Complete Character Overhaul for SSE. Whether or not it's a bug that's already been recognized, I dunno. However, that mod's gonna go bye-bye. It's fairly complex and my conclusion over time has been that the more complex a mod is, the greater that chance of an overlooked bug. Very strange. CCO must've taken a slot previously reserved for the SS. I'm not a modder so I've no expertise on the topic. BTW, many thanks to the folks who created NMM. Without it I'd be stuck in vanilla game land forever. Link to comment Share on other sites More sharing options...
Fenrisil Posted September 6, 2017 Share Posted September 6, 2017 (edited) This is not a bug, it is a feature of CCO in an attempt to make character creation carry more weight. I beleive it is CCO - Permanent Birthsigns.esp that does it. Edited September 6, 2017 by Fenrisil Link to comment Share on other sites More sharing options...
Adipose Posted September 7, 2017 Author Share Posted September 7, 2017 Okay. I stand corrected. A warning to that effect probably ought to be put into the description, preferably in foot high neon letters. Link to comment Share on other sites More sharing options...
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