CylonSurfer Posted March 4, 2012 Share Posted March 4, 2012 (edited) I'd very much appreciate some help or advise on this matter. I'm editing the animation 1hm_1stp_run in 3DS Max 2012 using the KF importer V3.7.3. and follow the step found here (http://wiki.tesnexus...tions_in_Skyrim) to import my Skeleton.nif and 1hm_1stp_run.kf into 3DS max 2012. I import my Skeleton.nif into Max then the 1hm_1stp_run animation. I then edit the animation (raise the upper body position), when I have it as I like, I export the finished animation and use hkxcmd to convert the .KF into a .hkx again. I load Skyrim with my edited animation in place and everything appears great apart from when I equipe a shield. When the player has a shield equipped, the sheild seems to rotate 180 degrees so the front of the sheild is facing the character. If I un-equip the shield the overall animation looks fine again with the arm and hand in the correct positions. Any ideas as to what is causing this bug or how I can approach fixing it? I've looked everywhere and spent many hours tryng to figure this out for myself with no luck :( Edited March 4, 2012 by CylonSurfer Link to comment Share on other sites More sharing options...
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