Jump to content

Dialogue Quest not starting


eggsNuts500

Recommended Posts

Hi

 

I'm building a follower with custom dialogue. I have created 3 quests:

1. main quest - with dialogue which works fine

2. general idle dialogue - is not starting up

3. area specific idle dialogue - is not starting up

 

Problem is I cant get either idle dialogue quests (2 and 3) to start up, I selected and setup the following settings for each idle dialogue:

a. start game enabled

b. created the idle dialogueunder the 'misc' tab

c. even setup a journal entry that tells me the quest has begun

d. the seq file has been created and included

e. have even tried idle dialogue within the scenes tab (followed the example from the sofia mod)

 

Ideally I want to create multiple dialogue quests for modularity and ease of management. Rather than create one big quest with everything.

 

Thanks

Link to comment
Share on other sites

Hi, BigAndFlabby. Thanks for replying.

 

Yes, I had aliases setup within each quest. I didn't start them manually as I'd prefer not to have to resort to that method if I was to release the Follower on the Nexus.

 

I'll continue to play around further, maybe you can help me with something else?

 

I want to have a journal entry trigger when I enter a cell eg 'player walks into the bannered mare and a journal entry is triggered along with a stage completion'.

I've tried the 'GetInCell' and 'GetEditorLoc' and placed them as conditionals within the quest stages but nothing triggers. What am I doing wrong?

Link to comment
Share on other sites

Hi, BigAndFlabby. Thanks for replying.

 

Yes, I had aliases setup within each quest. I didn't start them manually as I'd prefer not to have to resort to that method if I was to release the Follower on the Nexus.

 

I'll continue to play around further, maybe you can help me with something else?

 

I want to have a journal entry trigger when I enter a cell eg 'player walks into the bannered mare and a journal entry is triggered along with a stage completion'.

I've tried the 'GetInCell' and 'GetEditorLoc' and placed them as conditionals within the quest stages but nothing triggers. What am I doing wrong?

 

Your aliases are probably messed up which is causing the quest to fail to start. That's why I suggested trying to start manually just to see if they run. A quick solution just to test is to set all your aliases as optional and allow disabled and allow dead just to see if it starts. Then you can troubleshoot why the aliases might not be filling if that's the case.

Edited by BigAndFlabby
Link to comment
Share on other sites

Hi, BigAndFlabby.

 

Your suggestion worked, the quest fired up fine and also with the 'currentfollowerfaction' conditional too!

Except the start dialogue on the follower is not working but the quest itself fires up fine as the journal updates.

 

I figured the start dialogue isnt working prob because I never updated my 'Seq' file.

 

Happy days :laugh:

Link to comment
Share on other sites

  • 2 weeks later...

A few more questions if anybody can help:

 

1. how can you check if an item is in the players inventory and have conversation trigger based on the item being present? I've created an alias to an item and set the conditional to point to the alias but the dialogue is not starting up?

 

2. fixed

 

3, I'm having a few problems getting scene dialogue to trigger between npc's, the aliases are all setup and the phases are correct. can someone give me a few quick pointers.

 

thanks

Link to comment
Share on other sites

A few more questions if anybody can help:

 

1. how can you check if an item is in the players inventory and have conversation trigger based on the item being present? I've created an alias to an item and set the conditional to point to the alias but the dialogue is not starting up?

 

Put a GetItemCount condition that is equal to or greater than 1 on the dialogue and set the target to be the player.

Link to comment
Share on other sites

  • 3 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...