eggsNuts500 Posted September 6, 2017 Share Posted September 6, 2017 Hi I'm building a follower with custom dialogue. I have created 3 quests: 1. main quest - with dialogue which works fine 2. general idle dialogue - is not starting up 3. area specific idle dialogue - is not starting up Problem is I cant get either idle dialogue quests (2 and 3) to start up, I selected and setup the following settings for each idle dialogue: a. start game enabled b. created the idle dialogueunder the 'misc' tab c. even setup a journal entry that tells me the quest has begun d. the seq file has been created and included e. have even tried idle dialogue within the scenes tab (followed the example from the sofia mod) Ideally I want to create multiple dialogue quests for modularity and ease of management. Rather than create one big quest with everything. Thanks Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 7, 2017 Share Posted September 7, 2017 (edited) Do you have aliases setup on the quests that are failing to start? Have you tried to manually start the quests via the console? Do they start/remain running if you do that? Edited September 7, 2017 by BigAndFlabby Link to comment Share on other sites More sharing options...
eggsNuts500 Posted September 7, 2017 Author Share Posted September 7, 2017 Hi, BigAndFlabby. Thanks for replying. Yes, I had aliases setup within each quest. I didn't start them manually as I'd prefer not to have to resort to that method if I was to release the Follower on the Nexus. I'll continue to play around further, maybe you can help me with something else? I want to have a journal entry trigger when I enter a cell eg 'player walks into the bannered mare and a journal entry is triggered along with a stage completion'.I've tried the 'GetInCell' and 'GetEditorLoc' and placed them as conditionals within the quest stages but nothing triggers. What am I doing wrong? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 7, 2017 Share Posted September 7, 2017 (edited) Hi, BigAndFlabby. Thanks for replying. Yes, I had aliases setup within each quest. I didn't start them manually as I'd prefer not to have to resort to that method if I was to release the Follower on the Nexus. I'll continue to play around further, maybe you can help me with something else? I want to have a journal entry trigger when I enter a cell eg 'player walks into the bannered mare and a journal entry is triggered along with a stage completion'.I've tried the 'GetInCell' and 'GetEditorLoc' and placed them as conditionals within the quest stages but nothing triggers. What am I doing wrong? Your aliases are probably messed up which is causing the quest to fail to start. That's why I suggested trying to start manually just to see if they run. A quick solution just to test is to set all your aliases as optional and allow disabled and allow dead just to see if it starts. Then you can troubleshoot why the aliases might not be filling if that's the case. Edited September 7, 2017 by BigAndFlabby Link to comment Share on other sites More sharing options...
eggsNuts500 Posted September 8, 2017 Author Share Posted September 8, 2017 Okay thanks, I'll go back in have another look then let you know. Link to comment Share on other sites More sharing options...
eggsNuts500 Posted September 13, 2017 Author Share Posted September 13, 2017 Hi, BigAndFlabby. Your suggestion worked, the quest fired up fine and also with the 'currentfollowerfaction' conditional too!Except the start dialogue on the follower is not working but the quest itself fires up fine as the journal updates. I figured the start dialogue isnt working prob because I never updated my 'Seq' file. Happy days :laugh: Link to comment Share on other sites More sharing options...
eggsNuts500 Posted September 23, 2017 Author Share Posted September 23, 2017 A few more questions if anybody can help: 1. how can you check if an item is in the players inventory and have conversation trigger based on the item being present? I've created an alias to an item and set the conditional to point to the alias but the dialogue is not starting up? 2. fixed 3, I'm having a few problems getting scene dialogue to trigger between npc's, the aliases are all setup and the phases are correct. can someone give me a few quick pointers. thanks Link to comment Share on other sites More sharing options...
TomTesoro Posted September 24, 2017 Share Posted September 24, 2017 A few more questions if anybody can help: 1. how can you check if an item is in the players inventory and have conversation trigger based on the item being present? I've created an alias to an item and set the conditional to point to the alias but the dialogue is not starting up? Put a GetItemCount condition that is equal to or greater than 1 on the dialogue and set the target to be the player. Link to comment Share on other sites More sharing options...
eggsNuts500 Posted September 24, 2017 Author Share Posted September 24, 2017 Thanks VincentLachance I'll give it a try tomorrow. Some more questions.if I had multiple quests setup for idles based on location can I use the same alias name in each quest? Is the story manager essential for creating quests? Can you run a scene on an active folllower? Link to comment Share on other sites More sharing options...
eggsNuts500 Posted October 14, 2017 Author Share Posted October 14, 2017 If I add a selection of perks I want my follower to use as they level up, can I add them to the perks/spells tab so that as each condition is met the perk becomes active? Link to comment Share on other sites More sharing options...
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