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Is there a fix yet?


Rennn

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My framerate goes from high (50-60) at first to very low (10-20 with massive stutter) after I enter and exit cells or buildings a few times. I'm not sure why this occurs, though it may be linked to RAM useage I suppose. Anyway, does anyone know if there's a fix?

 

It sounds like a memory leak of some kind, but I don't know what causes it, why it never happened in Fallout 3, or how to fix it.

 

I can restart the game to fix it for a while, but for obvious reasons that's really not something that I like doing.

Edited by Rennn
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My framerate goes from high (50-60) at first to very low (10-20 with massive stutter) after I enter and exit cells or buildings a few times. I'm not sure why this occurs, though it may be linked to RAM useage I suppose. Anyway, does anyone know if there's a fix?

 

It sounds like a memory leak of some kind, but I don't know what causes it, why it never happened in Fallout 3, or how to fix it.

 

I can restart the game to fix it for a while, but for obvious reasons that's really not something that I like doing.

I had this problem awhile back when I had a lot of graphic mods installed. I had the Skyrim HD, Flora Overhaul, I had lush trees and grass, I had a few body mods, and I had the detailed cities mod installed. When I was doing selling sprees which caused me to go in and out of a lot of buildings in whiterun eventually after a few quick in and outs my FPS would drop from 60 to 30-40 and would never deviate from that amount until I exited the game to the desktop completely. I'd definitely look at getting rid of a few graphics mods if I were you, it should clear up the problem like it did for me.

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I think it's more a graphics issue, mine does this as well, I used Elys meminfo which shows virtual mem, page file, and the peaks of both, and FPS. I have a HD 6870 running on very high, not ultra, with 1920x1080i screen res. and this totally maxes my cards limits, with no HD DLC, or major tex. packs.

 

Reducing particle count may free up some mem., but I would think it would take more strain off your video card, however I am not an expert on how the game software makes use of hardware.

 

PS: also Steam running in background, how does that effect mem. usage?

Edited by fms1
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The problem is I'm not really using many graphics mods. I have HD water mods, which I've had since Skyrim released and they're definitely not causing this becaue I ran those for quite a long time without issues. Other than that, I have a few HD textures here and there and UNP, but that's it for graphics mods and I've had all of those for a long time without getting this problem.

 

When I first bought Skyrim, I had this problem. It went away on its own for some reason, and I haven't had it for months. Now, it started again even though I don't have any new graphics mods. On the other hand, I checked my RAM and it was at about 90%. That looks like the problem, but I'm at a loss as to why Skyrim's using that much since there are 4GB available and it was only designed to run on 2GB originally. Perhaps nothing's being cleared from the RAM...

 

AI processing looks like a possible culprit as well. I can walk around a village with ten people wandering around with minimal stutter at high fps, or I can get into a fight with one guy and my framerate drops to 15 sometimes. I wonder if there're some unbelievably ineffecient battle scripts...

 

EDIT: I saw the thread, and the common factor here is that right before every framerate drop I've visited a town, whether it's Whiterun, Riverwood, or Dawnstar. Even after leaving the town far behind, my framerate is terrible. It looks like towns have a massive leak, which no doubt is aggravated by a body mod and possibly a lot of AI.

Edited by Rennn
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I think it's more a graphics issue, mine does this as well, I used Elys meminfo which shows virtual mem, page file, and the peaks of both, and FPS. I have a HD 6870 running on very high, not ultra, with 1920x1080i screen res. and this totally maxes my cards limits, with no HD DLC, or major tex. packs.

 

Reducing particle count may free up some mem., but I would think it would take more strain off your video card, however I am not an expert on how the game software makes use of hardware.

 

PS: also Steam running in background, how does that effect mem. usage?

 

I'll try reducing the particles.

 

Steam does run in the background, but it only takes about 10,000k. It does bug my load times if I keep it in online mode though, so I suppose I'll set it to run offline.

 

EDIT:

Okay, I halved my shadow resolution (to save vram), turned off ambient occlusion from my Nvidia control panel, and turned particles down to 250 from 750. If that doesn't solve it, I'll probably end up going back to Daggerfall for a month until this gets sorted out. It's probably less buggy, lol.

Edited by Rennn
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Ok I don't know if this will help you or not, but try alt-tabbing out and then back in. I get a big fps drop occasionally in cell transitions like you describe, and for whatever reason, alt-tabbing works for me. I alt-tab once to get out of the game, and then I have to alt-tab into the game twice to get back in. (First alt-tab loads a black screen with a window border; second alt-tab restores the game fully.)

 

Restarting the game also works (which is what I used to do), though obviously I like alt-tabbing better. Deactivating mods and reducing my graphics settings don't fix this problem for me.

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I had the same issue on my GTX 280 and the only texture mods I had installed were RWT Medium and Vurts. After entering a couple of different cells my game would eventually drop under 10fps and wouldn't recover until I restarted. Same thing would happen a couple of hours later. After removing Vurts, the fps drop would only last a few seconds and I didn't have to restart my game anymore.

I am now playing on a Radeon HD 6950 with the HD DLC, RWT High, Vurts and TreesHD and I can play forever without any fps drop. So it might be related to your graphic cards memory and shoddy prgramming

Edited by gurgelstock
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I had the same issue on my GTX 280 and the only texture mods I had installed were RWT Medium and Vurts. After entering a couple of different cells my game would eventually drop under 10fps and wouldn't recover until I restarted. Same thing would happen a couple of hours later. After removing Vurts, the fps drop would only last a few seconds and I didn't have to restart my game anymore.

I am now playing on a Radeon HD 6950 with the HD DLC, RWT High, Vurts and TreesHD and I can play forever without any fps drop. So it might be related to your graphic cards memory and shoddy prgramming

 

I believe this is true, I can run Crysis 2, with DX11, and High Res DLC without any hint of a stutter on ultra.

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I guess I'll have to see about getting a new card then, if the problem persists. ****, I just bought this GTX 460 and I have college payments coming up. I should have known better than to buy a new card with 768mb of vram. Noob mistake on my part. *sigh*

 

I guess I'll have to wait for a few months... or years. This really sucks, hopefully it decides to fix itself again, for whatever reason.

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