dogneely Posted March 5, 2012 Share Posted March 5, 2012 ok so i am trying to fix the wooden heads bug and im trying to edit the dovakiin hideout plug in i want to edit the existing mod/plugin to change it or to make my own versioni was able to fix the mannequins within the creation kit but then when i save it and run skyrim the entire plugin stops working and doesnt show up in game Link to comment Share on other sites More sharing options...
dogneely Posted March 5, 2012 Author Share Posted March 5, 2012 anyone? how do i edit another plugin and run it correctly? Link to comment Share on other sites More sharing options...
flobalob Posted March 6, 2012 Share Posted March 6, 2012 In theory, open it up in the CK (making sure to set it as active file) do your changes, and save. Job done. Don't forget to backup the .esp file first in case you change your mind later. Link to comment Share on other sites More sharing options...
pogonoforysci Posted March 6, 2012 Share Posted March 6, 2012 Flobalob is right. You have to either change original mod's file or copy the interior that you want to change and save it as separate esp. If you copy a cell from existing esp and save it as a separate mod all the teleport links for the doors will get broken so even if the mod loads correctly the door that you use to get to that interior will still lead to the vanilla version. You have to check all the doors in your mod and fix connections with corresponding doors in the tamriel world and save. Than still using the original esp in game make your character exit to tamriel, save, exit game, set your mod to load, restart game, load save and now the doors should lead to your modified cell. That was the solution for my 'why is my mod not working' question. Maybe your problem is the same Link to comment Share on other sites More sharing options...
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