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Dual Wielding Shields


3cheesed

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I'm planning on going back in and adding a permenent armor bonus some how as well as figuring out if I can trick it to use a channeled magic shield effect durring its charge animation to at least get righthand spellbreaker working half way, as well as remaking the variants that got left out in the beta, and figuring out how to make it use stamina instead of enchantment charges but not activate when low like a real shield.

 

Expect beta.1 later, because I'm too fatigued to do it right now.

 

After beta.1 I'm going to work to figure out how to make it think your blocking when your holding it charged, and if I can get some flipped meshes it will stop being in beta.

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When I read the title, the first thing that popped into my head was "but....why?" Then I read the subtitle "just because." And after actually thinking of how it could be implemented and what type of offense they would use, I can see it working. Personally, I'm not a modder, but I think most attacks would have to rely on other weapon's attack animations that could plug in with dual shield attacks -although your personal clipping tolerance & suspension of disbelief would need to be meted out accordingly. Although I've been using SomethingFunnie's animation replacer for attacks for so long, I may be confusing default animations with those. In any case...

 

Dual power attack

The dual-wield animation for the spinning power attack could work for a shield power attack if the spin's timing is slowed down. Use three shield bash/power bash sound effects and you're good to go. Conversely, you could use the animation for the bare handed dual power attack, again slowed down for realism... I doubt that anyone could swing two heavy shields in quick succession.

 

Right-handed stationary power attack

The backwards-moving single blade attack could work as a standing overhead bash/power bash with the shield, and add in a 360-degree slight stagger from the wind (kind of like a "FUS" in all directions to push attackers back). There's that suspension of disbelief I mentioned... The problem with that is changing a backward moving power attack into a stationary power attack; I'm guessing that the legs animating backward while the character is standing still would be a problem. But then again, I'm not a modder.

 

Sideways power attacks

Sideways power attacks could be bashes using the bow animation's bash for both the left & right shields. Conversely, the two handed sideways animation (like a baseball swing) could be tweaked a bit to fit the scheme, but I'm not certain about that.

 

Forward power attack

Forward power attack would be a bit more... Intricate, to say the least. Juggernaut's bullrush comes to mind. It would use a modified quick "Sprinting" animation but the arms would be pushed upward to signify that the character is rushing with both shields forward, with a heavy stagger effect, and either minimal or moderate damage. I'd go minimal damage with a moderate/high chance for knockdown or moderate damage with a heavy stagger for all those hit, for balance's sake.

 

Backward power attack

Backward right handed power attacks could have the character drop back then come forward with a mirrored shield bash with minor damage and a chance for stagger, like a quick stun.

 

I couldn't think of a reason to add left handed power attacks because IMO you'd have to have at least *one* shield specifically for blocking & bashing. Again, not a modder, but I have a vivid imagination, and maybe someone who does mod could get an idea from what I've listed. In any case, I support this mod idea. Good luck to whomever takes on this endeavor :)

 

**EDIT**

Next time I get excited, I'm going to finish reading the entire thread before posting. Good luck, rarborman! I hope you can get it all sorted out.

Edited by Xeronova
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I like your suggestions, although I'm sure in a dream world where the best example of dual shields isnt a staff, I'm sure those would make great animations for it.

 

For now though it has about as much animation as a faked bash, but I'm sure with time I'll get it to have its own animation type.

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Unfortunetly I've come to about as far as the trail leads, without meshing ability I cant flip them, and I've been having no luck with getting them to have constant armor or the ability to block or reducing the projectiles range, I'm not going to quit trying and if I do get something... anything to work I will update and tell you guys.

 

I'm going to see about make a weapon rack or something that will swap out shield for there counterparts and vice versa, but until I get some progress with the coding its probably going to be a while before I can change the right shields.

 

I'm still looking for some kindly sould to flip the meshes, please do help if you can.

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  • 2 weeks later...

Its not that unlikely, a shield to the throat will kill you as surely as a sword.

 

Dark Souls lets you duel wield shields as well as two hand them. So you can run around with a shield out if you wanna dash through.

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